The Infinite Labyrinth

The Infinite Labyrinth
SUMMARY
It is the 19th century, and war smoulders between England and France.
Any hope for a quick end to Napoleon's rampage across Europe ended when the Great Gates opened in 1800. For a fortunate few, the strange world of the Infinite Labyrinth offers opportunities, strange descriptors popping in their minds, informing them of growth, and status beyond that of a mere mortal. The materials and power crystal they bring back foster a new age, both military and civilian. Aether-powered Skyships prowl the skies, as all the great nations blessed by the Gates try to turn the blessings of the Labyrinth into immediate advantages.
But for Jonas, an apprentice leatherworker, his friend Ira, and so many Londoners, the fabled ones that walk the Labyrinth are distant heroes, seen from afar. They fell short when their Potential was measured, and they fill their mundane lives with distant dreams.
One man wants to break the stalemate. The Tyrant of the Dominion of France, Napoleon Bonaparte, has a plan. Eighteen years after the world changed, he will force it to change again. And when civilians are caught in the fallout, the unthinkable happens.
Six people, unqualified, forbidden to ever enter the Labyrinth, find themselves stranded in a distant zone, forcefully turned into Professionals. They know little of what that means, but they have to figure out the rules that are now their lot, for they have little hope to escape their predicament otherwise. They need to understand what the descriptors in their minds mean, what each of the strange piece of gear waiting in treasure chests behind terrible guardians can bring them. They have to become Professionals on their own and rejoin the Empire. They will figure out their new lives one way or another.
But will there be an Empire waiting for them when the Gates re-open? Caught in a clash of empires and high tiers, they will do what little they can. They will step up and do their best.
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Chapter list
- 101. Entrance
- 102. Outapis
- 103. Closure
- 104. Interlude: Vertical Growth
- 105. Collecting Prizes
- 106. Night Shift
- 107. Visitors
- 108. Interlude - Ctesiphon 88th Year of the Gates
- 109. Cow Farm
- 110. Into the Unknown
- 111. Reports
- 112. Interlude: Fortuitous Omens
- Non-canon extra interlude: Arena
- 114. Between Mountain and Shore
- 115. Defector
- 116. Win some...
- 117 Interlude: ... lose some
- 118. Dustlarks
- 119. Transitions
- 120. In Enemy Territory
- 121. Aftermath
- 122. Interlude: The Wall
- 123. Death Follows
- 124. Projections
- 125. Interlude: Foreign Visitors
- 126. Forests of the Night
- Non-story: The current state of the Six
- 128. Moving Over
- 129. Challenged
- 130. Questions and Answers
- 131. Interlude: Isandhlwana
- 132. Conspirators
- Non-story: The Story of Earth-570 and Johann Haussegger
- 134. Side Professions
- Advance Book 4 Appendix: The Nexuses and the High Tiers
- 136. In Foreign Territory
- 137. Interlude: Orphans
- 138. Lair rush
- 139. Zone Sweep
- 140. Festivities
- 141. Interlude: State Visit
- 142. To Britain... again
- 143. Negotiator
- 144. A Less Perilous Path
- 145. Under Moonlight
- 146. The Day Cometh
- 147. Backdoor
- 148. The Village
- 149. The Hall of Mirrors
- 150. No Plan Survives Contact