Afterward, Chen Yiyang chatted a bit with Ye Yue about the game they were making.
He roughly understood that this game was a somewhat unconventional simulation management single-player buyout game.
The introduction sounded somewhat interesting.
However, Chen Yiyang was skeptical about the success of a game that heavily uses AI modeling.
After taking Ye Yue to visit some sights in the evening, Chen Yiyang took Ye Yue back to the hotel.
The next morning.
Today's intel: Fully automated elf factory. A Japanese game company is seeking investment in Lin'an for their new game, and investing in this game now could be a chance to strike it big.
Note: The game sold over 8 million copies in its first week.
Contact details for relevant personnel are attached on the second page.
Hmm.
Chen Yiyang rubbed his chin.
Could this game company be the one Ye Yue is with?
After all, it's unlikely that two Japanese game companies are seeking investment in Lin'an at the same time.
However, Chen Yiyang thought it over and asked the young accountant to contact a Japanese-speaking translator to reach out to the company's personnel for a discussion about investment.
After confirming the negotiation time and place with them, Chen Yiyang opened his computer and searched for the company's name.
Judging by the company's record, it's quite infamous.
This is a small game company exceptionally skilled at stitching together games.
"Stitching," as they call it, means combining the strengths and ideas of other games into their own.
Of course, most players don't mind this practice as long as it's done well.
The company's first game stitched together "Slay the Spire" and "Clash Royale," and it was a minor hit.
Then they immediately abandoned further updates and developed another game, "Genesis Arcadia," which incorporated open-world gameplay.
This game was also a minor hit.
However, when they released this game, it was still in the early access phase, meaning they were selling it without having fully developed it.
For this reason, they promised players a bunch of updates.
But as soon as they got the money, they started developing a new game, the one they're currently seeking funding for, "Elf Paru."
As for the promised new content for the players of the old game?
Heh, they can wait.
Goodness, can this company really produce a work that sells 8 million copies in its first week?
Chen Yiyang found it hard to believe.
The game "Diver Dave" they collaborated on with Huang Zaihao last time didn't even sell 8 million in the first week.
Even if the unit price is low, achieving such first-week sales likely requires a game that's a global hit.
After all, with 8 million copies in the first week, the final sales would surely exceed 12 million or more.
This would already be the standard of a masterpiece.
However, since the intel suggests a great opportunity, it's worth discussing with them to see how the game is.
The negotiation time they agreed on was in the afternoon, and the other party's boss would bring people to Chen Yiyang's office.
Chen Yiyang asked someone to clear a meeting room to receive them.
The boss of this game company was a Japanese middle-aged man who seemed honest, accompanied by several employees, including Ye Yue.
Ye Yue was visibly surprised to see Chen Yiyang, but quickly pretended not to recognize him.
Chen Yiyang also pretended as if he didn't know them at all.
No one else seemed to notice anything, and everyone followed the usual protocol and entered the formal negotiation mode.
This time they came to Lin'an seeking investment and brought a demo of their game, "Elf Paru."
Chen Yiyang tried it out.
How should I put it?
The stitching is indeed skillful. Although the game's modeling is hard to describe, it brought Chen Yiyang a pure joy reminiscent of his earliest gaming experiences.
It felt a bit like the pixelated games on the old NES systems.
Indeed, a game that can sell 8 million copies in the first week does have its merits.
"How much more funds does the game need?" Chen Yiyang inquired.
"Around two million US Dollars," the company's boss said immediately when he saw Chen Yiyang's interest in the game. "This includes post-launch server maintenance and promotional costs."
"How do you plan to accept this investment?" Chen Yiyang continued.
Two million US Dollars isn't much for a game like this.
Especially considering the game can sell 8 million copies in the first week.
Even at a low price, it would definitely earn big.
"We plan to offer the distribution rights for the Mainland market in exchange for the investment."
The Japanese boss seemed somewhat nervous.
Clearly, compared to two million US Dollars, the Mainland distribution rights don't seem worth that much in his view.
Considering their company's previous game.
Sales barely reached a million two or three years after release.
If this game also sells a million copies, the Mainland may have sales of just over 300,000 copies at most.
The pricing for "Elf Paru" in the Mainland is roughly 90 per copy.
Even if this game sells about 300,000 copies as before, investors are sure to lose money.
Chen Yiyang was naturally aware of this logic too.
No harm in getting a good deal when you can.
Knowing this company's game would be a big hit shouldn't mean passing up benefits.
So Chen Yiyang said bluntly, "I also want the game's permanent adaptation rights for the Mainland."
"Hold on, we'll discuss this."
The Japanese middle-aged man pretended to confer with his subordinates for a while, then returned to Chen Yiyang. "We accept this proposal."
"Let's prepare to draft the contract, then."
That evening, Chen Yiyang took the initiative to invite these people out for a meal to foster goodwill.
Since the contract still needed to be drafted, it would take a few days before it could be formally signed.
The restaurant Chen Yiyang chose was a nice place for local cuisine.
As for alcohol, Chen Yiyang originally didn't plan to order any. However, the Japanese boss brought some sake from Japan, so they had a bit.
There's a unique drinking culture in every country.
In Japan, people of lower status or subordinates toast to those of higher status as a sign of respect.
Then the person of higher status pours drinks for those of lower status as a gesture of kindness.
There's usually no urging people to drink; it's up to each person to drink as much as they like.
Because many izakayas in Japan charge per drink, most people are quite aware of how much they can drink.
Those who get drunk in Japan either want to get drunk or have a motive, deliberately making a fool of themselves or self-harming to gain the other party's sympathy.
This is pretty much the same worldwide.
Because regular drinking and business drinking are not the same.
In business drinking, if you're seeking something from someone, a few drinks in, those of higher status may deliberately embarrass you.
You have to endure it for the sake of business.
Whether drinking to death or making a fool of yourself for everyone's amusement, it's all forced.
However, the Japanese boss didn't seem to take Chen Yiyang for someone who enjoys drinking.
So everyone sipped lightly and, after reaching a certain level, decided to wrap it up.
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