Just as Lynch was heading towards the Dwarf Prison, imagining what it might look like, a chain reaction was occurring across the Anriel Continent. Like waves in a tsunami, they began to relentlessly impact every peace-loving nation in this world.
The Holy Pate, the Light God Temple, and the old bishop who had always been respected, the leader of the core of national governance, finally breathed his last breath. His successor began exercising his duties three hours later. Because there had long been divine indications of who the next leader would be, there was no need for any further consideration or discussion. The two small puncture wounds on the former bishop's neck were deliberately ignored.
The Beastmen suddenly took action, rallying together and rushing towards the major city south of Pate—Ten Miles Fortress—without regard for their own losses. Although the guards there fought to the death, eliminating at least ten times their own number of Beastmen, they were still outnumbered. The Beastmen celebrated loudly atop the blood-soaked fortress, shouting thanks to the name that brought the Beastmen continuous victories. From this moment on, the side of the Holy Pate in the Five Realms Mountain Range was no longer under human control.
The cities from which the Beastmen withdrew were immediately occupied by the Snake-men. They came through underground passages, advancing with the aid of the caves in the Underdark. The Snake-men claimed that their efforts had recovered these cities. They demanded negotiations with the Holy Pate's temple for their "rightful residential rights" in this northern country. With the new bishop's approval, they began lengthy dialogues. However, during this time, the Snake-men could openly live in these northern cities of Pate.
The warm southern territories saw large landowners expanding outward with their castles as centers. They were like hunters at the center of a spider web, continuously drawing interests into their control range. However, after several assassinations and with the mysterious appearance of several "heirs," many powerful 'big spiders' were immediately replaced. Because each hunter only cared about their own control range, most lords were defeated by tactics of isolating and overpowering them one by one.
The Elf Kingdom's West Coast, now their most important transportation port, suddenly faced an attack by pirates. Some "mercenary groups" stranded in the harbor revealed their true colors, joining forces with the sea raiders to plunder the beautiful city completely. After setting fires, they quickly fled. Although not many lives were lost, the Elf Nation's port has since been paralyzed. The elves, who have always been self-sufficient, closed their gates even more—they have yet to fully recover from the last battle.
A mage in Haisas was killed; she was hung on a pillar and gruesomely tortured before being burned to death. This incident aroused the anger of the Mage Association, who expressed these sentiments to Haisas through Yim's council. Some Great Mages believed this was a challenge to the entire Mage Association, a time for the Spellcasters to prove their strength. If Yim could not "uphold justice" for the mages this time, the mages would illustrate the meaning of vengeance themselves. The tension between the two countries became intense, and the total transport volume of Yim's caravans began to decline slowly.
Another group of dwarves, the inhabitants of Gunn's Hammer on the east side of the Five Realms Mountain Range, suddenly found no route to sell their goods. Ten Miles Fortress cut off their connection with Yim, and merchants there were unwilling to risk their lives to come here. Just as they were preparing to lower the blacksmith furnaces, southern lords brought precious wines, exchanging them for a large quantity of weapons and armor. This trade left both sides very satisfied: the dwarves could once again enjoy the strong liquors of the human world, and the lords' armies completed their rearmament.
Meanwhile, Lynch was in the cell chatting with Morgan, reminiscing about the little joys of their past adventures.
"Honestly, Lynch, how can you remember past events so clearly?" Morgan leaned against the stone wall, holding a large sausage in his hand. He said, "It seems like you never forget anything."
"It's both a gift and a burden," Lynch replied. "Sometimes, painful past memories suddenly resurface, making you relive the sorrow and pain of that time." Lynch took out food and drink from his sleeve again. "Morgan, what are you planning to do five days from now?"
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