Yup! Do it again!! This time you only get two choices. One long and one short. Both musically accoutremented. But only one can be chosen as the next in line.
SO CHOOSE!!!
1. Gundam: Chimera
This is my most in-depth, compete, and musically facilitated story on this list. It used to have three arcs, but I've dropped that down to just two. The third was more slice of life than anything else, so could become an epilogue like... thing.
But thats structure, you want setting and characters. This is a completely original century, though it is a bit of a mix of some aspects.
An Earth once ruled over by noble house like colonies kinda like G-Fighter but more akin to a fractured Zeon based on what planet their colonies orbit.
A mostly Martian setting as a flashpoint in the war, though only a bit of the people-as-weapons-to-be-used from Iron Blooded Orphans. In that the MC is genetically engineered to become more resistant to G forces and more effective as a pilot.
There is a bit of the myth-like past of that setting though. Earth being freed by a team of Gundams sacrificing themselves the previous century.
All brought about by a simple, explosive discovery. A faster than light fuel present in the Keiper and asteroid belts. Named for the ship that was shot across the solar system into Earth because they went and mined it. A bit macguffin in ways, same with various interdiction and gravity control technologies preceding.
But advancements in some ways don't preclude full extents in others. AI cores are prevalent but stifled. Corralled into specific fields. The main crux of the story being in the point defence category. Capital ships finding a counter to the original impetus for Mobile Suits. So, Mobile Suits must advance to keep up. And that means faster reactions. And that means more Gs to be subjected to. And thus...
This book's true home is on another platform. Check it out there for the real experience.
Genetically enhanced pilots. Unstable but experimentally accommodated for. Feared as they have been known to go berserk in previous attempts. The MC will get that sorted, but the distrust will remain.
But they will still need a Mobile Suit to use, and what better way to build one than to cobble together the part of those old mythical Gundams into a suit with an AI core to supplement the enhanced pilot. What could possibly go...
Sentient Gundam.
A Gundam that is more a character than any previous. Focused on excessive speed and close combat. To rip into capital ships... and eat the FTL fuel they have stored. Or well, any fuel. Its universal but has grades to it. But that's not the point. This Gundam has his own wants and desires unfortunately programmed in, and left over from said sacrificed suits. So... his own shit to deal with. And plenty of Colony attacks to work it out through. Violently.
The story, in all, has some history interludes, thinking of having cold opens or something like them to show off that past. A long opening that leads into a more subdued part. The eventual meet up between our TWO MCs. And then it's all action from there. Too much action. Too many deployments. Too much OpSec. The rigors of war must always have a toll. And sometimes... history must repeat itself.
If you have questions, you can ask. But I like this one the most if this wasn't clear already. The Mix is too good in places. And has some options for the ending. Some real tear jerkers.
6. Dragon's Potential
One more fantasy setting, still fairly standard in its structure. But with more depth already thought of! A kid travels to the big city to join the adventurers guild, with damn near half the nation's population of teenagers there as well. A recruitment drive to train up a skilled generation more officially. Give them starting equipment and sus out if they have what it takes to work any of the professions they offer. But, they only have so much to go around.
And our MC is slow on the draw. Well... knocked back and narrowly trampled is more like it. Left with nothing but rusty scraps and no propensity for magic or finesse. But there is one thing he found after everyone else was done picking the armory dry. An amulet. Magical. Somewhat forgotten in the kerfuffle of the nation's issues. And immediately put on so he could fulfil a destiny. As above all this, a dragon flies. One too damn big to just leave well enough alone.
So, while the sudden training camp turns to a skeleton crew in the face of a dragon hunt, our MC must learn what it means to have the potential of a dragon. Because that's what the amulet spoke to him as he put it on. That a dragon's potential is iron. So who needs a weapon when your body becomes one.
And who's to say there aren't more like it. And worse things than a dragon to contend with.
This is on the short side, but fully realized and mixtaped. Heavy action and crushing in its revelations.
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