The Power of Ten: Book One: Sama Rantha, and Book Two: The Far Future

The Power of Ten: Book One: Sama Rantha, and Book Two: The Far Future

RE Druin

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The Power of Ten: Book One: Sama Rantha, and Book Two: The Far Future

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SUMMARY
Some time ago, a planes-traveling archmage made up a video game to train some people on the planet Earth for the catastrophe he knew was coming. That game was the Power of Ten. The gods seized this opportunity to take the templates of some of those characters, and even their souls, for use in other worlds, and other realms. Sama Rantha is one of those characters, and is going to find out that being a Hagchild and having to survive after your Hag Curse fails to murder you at birth is much, much less fun than setting it as your Race at level One on a gamescreen. A traditionalist LitRPG in the fantasy world vein. The beginning chapters will be heavy with gaming terms and the supporting math as Sama exploits the rules as much as possible, minmaxing her heart out to get one up on the world trying to kill her. The math and rules lawyering tapers off, but are never eliminated, as Sama is going to do everything she can to exploit the rules of reality here and not die, while making sure those responsible for this get exactly what is coming to them... The Warp, the final frontier; in the grim darkness of a galaxy far far away, there came a hagchild...QX! Sci-fi/Fantasy/psionics mashup, grimbright clashing with grimdark! Sama is sent into a setting she'd rather not be in, but the heart of a powergamer never says no, even in the crapsack galaxy of the Tellurian Empire. Three Power of Ten gamers come together in a world under the Shroud of the Cancer of Death. Whatever might happen when they do, and what might they find there? Dynamo is dumped into the Marvel Universe. Surely there'll be no changes to canon when that happens? A Fanfiction variant, with teeth! Caught between Beast Kings with unmatched power, godly interlopers looking to doom the world, and a whole mess of people who don't care that the world is going to a handbasket, what is a Shard to do? Well, teach the world what a Versatile Wizard can actually do! It was a world run by a System suspiciously close to a video game, and then things changed. Fifteen years later, Shard Zeks is coming to the world of Asheron's Fall.
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