The stone of the Needle's Ear is cold and unforgiving, a razor's edge of wind-scoured granite that divides the sky. Under a lid of hard, star-dusted black, Ta presses himself against the rock, feeling the ancient chill seep through his leathers. Below, the serpent of a Moukopl supply train winds its way through the gut of the pass, a slow, weary procession of lanterns and grumbling beasts. The air is thick with the scent of dust, donkey, and the faint, greasy aroma of smoked mutton from the soldiers' rations.
"Remember," Ta whispers, his voice a thread of sound torn away by the wind. "We are not wolves tonight. We are mice. Gnaw the ropes, spoil the grain, and vanish. Let them blame each other for the rot."
His Yohazatz raiders, a score of shadows with faces smeared in ash and lamb-fat, offer grim smiles. They are men who prefer the direct song of a blade, but they understand the sharper music of chaos. Uncoiling ropes of braided horsehair, they descend the cliff face with the silent, sure grace of spiders. Ta goes first, his lean form a dancer's outline against the rock, his birthmark a patch of deeper night on his cheek.
He hits the ground soundlessly, melting into the deep shadow of a colossal boulder. The others follow, a silent cascade of lethal intent. One raider, a hulking man named Urugel, lands directly behind a Moukopl sentry who is relieving himself against the cliff wall. With an almost tender precision, Urugel taps the man on the shoulder. As the sentry turns, startled, Urugel headbutts him with a soft, wet crunch. He catches the slumping body and lays it gently in the shadows. "The gods object to public indecency," he murmurs, wiping his forehead.
They slip into the caravan. It is a world of its own: the creak of harnesses, the soft snorting of animals, the snores of teamsters wrapped in their blankets. Ta moves like a rumour through a crowded room. He sidles up to a wagon laden with grain sacks. His knife, a narrow sliver of steel, whispers out. He slashes, drawing the blade downwards in a neat, surgical line. A stream of golden millet whispers out, a constant, hushed sigh piling onto the road. It is a small, cumulative tragedy.
Nearby, a raider named Faräne, who had once been a baker in a captured border town, works on a spilled pile of flour from a slit sack. With the concentration of a master sculptor, he smooths the white powder into a perfect, grinning shape of a tiger, complete with sweeping whiskers. He adds a final flourish—a tiny Moukopl helmet, fashioned from a dropped button, perched between the flour-tiger's ears.
Ta moves on to a merchant's ornate strongbox, chained to the floor of a covered cart. The lock is a complex, brass thing. He scoffs, produces two thin picks from a wrist sheath, and has it open in three heartbeats. He empties the contents—silver coins and a few pieces of jade—into his pouch. Then, with great ceremony, he selects a rock of roughly equivalent weight from the ground, places it inside the strongbox, and lays a small, folded square of paper on top. He relocks it with a definitive click. The note reads, in a passable imitation of Moukopl script: 'Invest in better locks. Recommendations available upon request. Sincerely, The Sand-Fox.'
"Leaving calling cards now?" whispers Urugel, appearing at his shoulder, his bulk blotting out the stars.
"Commerce is the lifeblood of empire," Ta retorts, his eyes gleaming. "I am providing a valuable service. Market feedback."
They work with efficient, malicious joy. Saddle straps are cut, but not all at once; only every third or fourth, so the failures are sporadic, confusing. A wheel on a water-wagon is expertly loosened, destined to shear off a mile down the road.
The planned exit is a scree-slope on the northern edge of the pass, a treacherous ascent of loose stone that would break a horse's leg but is manageable for determined men on foot. Their own swift steeds are waiting just over the crest.
One by one, they flit back into the darkness, leaving a trail of mundane sabotage that will take hours, perhaps days, to fully comprehend. Ta is the last to go. He pauses at the base of the slope, looking back at the slumbering train. A slow, sharp grin spreads across his face, a predator's expression of flawless, uncomplicated triumph. It was too easy.
The ascent is a breathless scramble, a symphony of dislodged pebbles and suppressed curses. Ta's heart hammers not from exertion, but from the lingering thrill of the perfect mischief. He crests the ridge where his raiders are already mounting their horses, their silhouettes sharp and eager against the predawn gloom. The air up here is clean, cold, and tastes of freedom. Below, the crippled supply train is only now beginning to stir with confused lanterns and raised, sleepy voices.
Urugel grins, handing Ta his reins. "The Sand-Fox leaves his scent. Do you think they will write songs about your terrible, grain-spilling wrath?"
"They will write ledgers," Ta quips, swinging into the saddle with a fluid motion. "Pages and pages of lost revenue. It is a more painful poetry." He allows himself one last look at his handiwork. The plan is flawless. The Moukopl will spend days untangling the knotted mess of misfortune, blaming incompetent teamsters, faulty equipment, and bad luck.
It is then that the sound reaches them: not the chaotic thunder of lancers spurred into a frantic pursuit, but a low, rhythmic, almost mechanical drumming. From the far western mouth of the Needle's Ear, a column of cavalry emerges. They are not the flashy, plume-helmeted lancers of the imperial guard, nor the ragged scouts of the border forts. These riders are different. Their armor is a uniform, dull grey, lacking any heraldry or shine. They move in a perfect, unhurried trot, their formation so tight it seems a single, multi-limbed beast. There is no shouting, no brandished swords; only the relentless, syncopated beat of hooves on hard-packed earth.
The distance is vast, a full three hundred paces of open ground. A wave of relieved laughter ripples through the Yohazatz. This is the script they know. The Moukopl are too late, too far. Their heavy warhorses could never close the gap before the swift steppe ponies are swallowed by the rolling hills.
Ta stands in his stirrups, a gesture of pure, theatrical bravado. He cups his hands around his mouth, his voice cutting through the morning air, sharp and clear. "Is that the best speed your fat, city-fed horses can manage?" he shouts, the insult echoing off the canyon walls. "We have spilled your grain! Perhaps you can eat our dust instead! It has more flavor!"
His men roar with laughter, a chorus of contempt. They turn their horses, ready to melt away into the landscape, a story of another humiliation delivered to the empire already forming on their lips.
Then the world cracks.
It is not one sound, but a volley of them, a series of sharp, percussive cracks that tear the fabric of the dawn. It is the sound of lightning being harvested and snapped like dry twigs. A thick, grey-white cloud blossoms before the line of grey riders, smelling of saltpeter and hell. For a suspended moment, nothing happens. The laughter dies in Ta's throat, strangled by confusion.
Then, one of his rearmost riders, a young man named Përëk jerks violently as if kicked by an invisible giant. A strange, wet thump coincides with the motion. A bloom of crimson, dark and furious, erupts on the back of his suede jacket, far too large and ragged for an arrow wound. There is no arrow. There is only the hole, a grotesque, blossoming flower that tears through leather, muscle, and bone. His face, frozen in a half-smile, registers only profound surprise before the light vanishes from his eyes. He slides from his saddle, a sack of discarded flesh, and hits the ground with a dull, final thud.
The silence that follows is more terrifying than the noise. It is broken by the scream of a horse a few yards away, its neck torn open by another of the unseen missiles. The animal rears, a fountain of arterial blood spraying hot and coppery into the air, before its legs buckle and it crashes down, thrashing in the dust.
"What sorcery is this?" Urugel whispers, his face a mask of bloodless horror. His bravado has evaporated, replaced by a primal fear of the unknown.
Ta does not answer. His mind, usually a whirlwind of clever plans and sharper retorts, is a void. His eyes are fixed on Përëk's body, at the dark pool spreading around it, mingling with the spilled golden millet from their sabotage. The two images—the mundane and the monstrous—collide in his brain.
Another volley. Another series of world-splitting cracks. Another cloud of smoke. This time, the sound is followed by the whistle of metal pieces cutting the air around them, a swarm of angry, supersonic bees. A man to Ta's left clutches his shoulder, his collarbone shattered by the impact. He does not cry out; he simply looks down at the ruin of his own body with an expression of detached curiosity before slumping over his horse's neck.
"Go!" Ta finally screams, his voice raw and stripped of all its former arrogance. It is not a command of a leader, but the plea of a terrified animal. "Ride! Don't look back!"
The Yohazatz break. It is not a retreat; it is a rout, a panicked, headlong flight driven by a terror they cannot name or comprehend. The distance they had relied upon, the sacred buffer of the steppe, has been rendered meaningless.
From their hidden ledge, a jagged tooth of rock jutting from the cliff face, Chieftain Chuluun and his Tepr watchers become unwilling archivists of a new kind of death. The scene below unfolds with the dreadful, slow-motion clarity of a nightmare. Chuluun's hand, resting on the cool stone before him, tightens into a white-knuckled fist. His breath fogs in the cold air, each exhalation a silent protest.
He sees Ta's triumphant grin, hears the cocky insult flung across the canyon. He sees the confident turn of the Yohazatz mounts, the beginning of a clean escape. Then, the world fractures.
The sound is wrong. It is not the clean twang of a bowstring or the whistle of a loosed arrow; it is the sky splitting open. Chuluun flinches, a full-body recoil from the unnatural percussion. His eyes, sharpened by a lifetime reading the subtle language of battle, see the grey puff of smoke first, then the horrific, delayed consequence.
He watches Përëk die. There is no other word for it. One moment the boy is a living, breathing rider, part of the fluid tapestry of the retreat. The next, he is a broken doll, violated by an invisible force, his life not so much ending as being abruptly cancelled. The blood that blooms on his back is too dark, too profuse. It is not a wound; it is a divine intervention.
"What sorcery is this?" Pomogr's second son, Kedei whispers, his voice thin and reedy with a terror that has no name. He is barely older twenty, his face still soft with youth. "Do they have thunder-spirits in their ranks?"
Chuluun does not answer immediately. His mind, a practical instrument honed on the whetstone of survival, discards superstition and seeks mechanics. He watches the methodical advance of the grey column, the way they halt in unison, the synchronized movement as they raise those long, stick-like devices to their shoulders.
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"No spirits," Chuluun grunts, his voice a low rasp. The second volley cracks out, and this time his eyes track the fleeting, deadly whispers in the air—not the arc of an arrow, but the brutal, straight-line passage of something infinitely faster and more brutal. "Metal. The same Naci Khan uses. They throw pieces of metal with fire."
The Yohazatz are panicking, their orderly retreat dissolving into a desperate, chaotic scramble. They are rabbits before a scythe they cannot see. The Moukopl advance, their reloading a choreographed ritual of ramrods and measured movements. It is an execution.
"We cannot just watch," Kedei insists, his knuckles white on his bow.
Chuluun's order is a bark, cutting through the stunned paralysis. "Arrows! Now! Aim for the smoke!"
A volley of Tepr arrows, fletched with eagle feathers, arcs down from the ledge. They are beautiful, a singing swarm of vengeance against the grey sky. For a heartbeart, Chuluun feels a surge of futile hope. Then, the hope curdles into a cold, sinking dread.
The Moukopl reaction is not to duck or scatter. It is a single, unified, almost contemptuous motion. As one, they raise their long, heavy muskets, holding them vertically before their bodies. The wooden stocks and iron barrels become a makeshift, mobile palisade. The arrows, designed to pierce flesh and leather, thock harmlessly against the hardened wood or skitter off the metal with a pathetic, ringing sound. A few find gaps, a lucky shot finding a throat, a man stumbling, but the formation holds, the advance barely checked. The discipline is inhuman.
"By all the winds…" Kedei breathes, his bow arm dropping limply.
From behind them, a low, rumbling sound emerges. It is Pomogr, leaning on his spear, his grizzled face a landscape of grim acceptance.
"Clever bastards," Pomogr growls, the words laden with a grudging respect that tastes like gall. "Turning a weapon into a wall. Forget the arrows, boy. You are throwing feathers at a stone fortress." He shifts his weight, his bad hip protesting with an audible pop. He scans the cliff face above the Moukopl formation, his eyes calculating trajectories and weaknesses.
"Rocks!" he barks, the order echoing Chuluun's earlier one but with a different, more brutal intent. "Forget killing them. Just ruin their day!"
The Tepr warriors, jolted from their horrified stupor, sheathe their bows and put their shoulders to the landscape. They lever loose stones and small boulders from their ancient perches, heaving them over the ledge.
The first boulder, the size of a large dog, crashes down and shatters on the path ten yards ahead of the Moukopl vanguard, sending a spray of shrapnel-like fragments into their ranks. A man screams, clutching his face. The precise formation wavers. Another rock, then a cascade of them, tumbles down, not aimed, but area-denied. The Moukopl are forced to break their rigid line, their horses shying and sidestepping the crashing, unpredictable avalanche. The mechanical rhythm of their advance is shattered. An officer shouts, his voice strident with sudden frustration, as a shower of smaller stones clatters off helmets and muskets like a hailstorm from hell.
It is not a victory. It will not be remembered in any song. But in those few, precious seconds of bought chaos, as the Moukopl scramble to avoid the falling stone, the panicked Yohazatz riders gain a critical dozen paces. The gap widens. The killing field is momentarily closed.
Chuluun watches, his chest heaving, not from exertion but from the aftershock of utter helplessness. He looks from the futile, clattering rocks to the sleek, grey lines of the enemy now disordered by their primitive intervention. The old world has just thrown a stone at the new, and for a moment, it has made a difference. But the taste in his mouth is not of triumph. It is of dust, and the bitter understanding that the wind now carries a new, more terrible music.
The Yohazatz do not stop until the last echo of the percussive cracks has been swallowed by the vast, indifferent landscape of the steppe. When they finally halt, their horses lathered and trembling, the sun has fully risen, casting a cruel, clear light on their failure.
The wounded man with the shattered collarbone sways in his saddle, his face the color of old ashes. Another clutches a seeping gash in his thigh where a piece of flying stone from the Tepr's avalanche had found him. And then there is Përëk. His body is tied over his own horse, a grisly parcel wrapped in a blood-soaked blanket. The steady drip of his life onto the dry earth is the only sound for a long moment.
Ta dismounts, his legs unsteady. He walks to Përëk's horse and places a hand on the cold, stiffening bundle. His usual wit, his sharp-tongued commentary, has been scoured away, leaving only raw nerve.
From the higher ground, Chuluun and Pomogr descend with their Tepr warriors. Their arrival is quiet, their faces grim. There is no recrimination, only a shared, chilling understanding. They have all witnessed the same fundamental shift in the world's axis.
Pomogr limps over to Ta, his eyes scanning the traumatized men. "The gnawing mouse found the pantry guarded by a new kind of cat," he says, his voice a low rumble. He doesn't offer pity; it is a statement of fact.
Ta looks up, his eyes burning with a mixture of grief and a furious, impotent shame. "What were those things? They… they ended men without touching them."
"A new lever," Chuluun answers flatly, his practical mind already dissecting the horror. "Like the first man who tied a rock to a stick. It is just a longer stick and a harder rock." He gestures to the musket ball wounds. "The metal pieces are small. But they move faster than any arrow. There is no blocking them. Only not being where they are aimed."
The simplicity of Chuluun's analysis is more terrifying than any supernatural explanation.
....
Back in the meticulously ordered Moukopl camp at the mouth of the Needle's Ear, the air smells of gunpowder, oil, and discipline. The commander of the grey column, a man named General Lu, enters a spacious tent where Old Ji of the Northern Bureau is seated on a campaign stool, sipping tea from a celadon cup. The general's face is calm, etched with the serene confidence of a man who has just tested a perfect weapon.
He unbuckles his helmet, placing it on a stand with ritualistic care. "The Winged Tigers performed as intended," he reports, his voice devoid of triumph. It is the tone of a master craftsman confirming a blueprint. "They break a charge at two hundred paces. They shatter shield-walls at one hundred. Against undisciplined raiders…" He pauses, picking up a cloth and meticulously wiping a smudge of powder residue from the lock of his own musket, which he carries with the reverence of a priest with a holy relic. "…It is not a fight. It is pest control."
Old Ji takes a slow, deliberate sip. The steam wreaths his wizened face, but his eyes are chips of flint. He does not smile, but a cold, deep satisfaction settles in the lines around his mouth. "The Emperor will be pleased. The north has grown too loud, too accustomed to the old songs of bow and blade." He sets the cup down with a soft, definitive click. "It is time they learned a new, quieter melody."
General Lu gives a curt nod. "The melody is simple to learn. And impossible to unhear."
...
The girl does not tremble in the citadel's lower chambers, a suite of rooms usually reserved for mid-level functionaries. She sits rigidly on a velvet-upholstered stool, her stolen bread still clutched in one hand, her amber eyes tracking Linh's every move like a cornered fox. A low fire crackles in the hearth, its warmth doing nothing to dispel the chill of her suspicion. The scent of roasted meat and fresh, soft bread from a tray a servant has left makes her stomach clench with a painful longing she refuses to acknowledge.
Linh leans his eagle-skull staff against the wall and gestures to the tray. "Eat. You risked a beating for it. It would be poor drama to let it go to waste now."
She doesn't move. "Why? A quick meal before the pyre?"
"If I wanted you burned, you would be ash blowing through that alley," Linh says, his rasping voice flat. He takes the seat opposite her, the ruins of his face stark in the firelight. "Your name. And do not waste my time with another lie. The Shag'hal-Tyn do not have eyes the color of captured fire."
She glares, the defiance a brittle shield. "What does it matter? You've killed all the others. One more name on your list is nothing."
"A name is a story. I am collecting stories tonight. Indulge me."
Something in his tone—not a threat, but a weary command—breaks her resistance. She is so very tired. "Amar," she mutters, tearing a piece from the stolen loaf and shoving it into her mouth. "My parents called me Amar."
"And where are they?"
"Dead. By your order." The words are stones thrown from a sling. "My uncles, my aunts. All of them. Purified." She speaks around the food, her voice hardening with each brutal fact. "My little brothers… starved. After." She will not cry. She has forgotten how. "The rags I'm wearing? I stole them from a house near the western wall. The real owners are probably still sleeping. Or dead too. I stopped checking."
Linh listens, his single eye unblinking. He does not offer condolences or justifications. He simply absorbs the data of her tragedy. After a moment, he turns to a silent servant by the door. "Find the owner of those clothes. Return them. Bring back a set of new Shag'hal-Tyn garments. Her size."
The servant bows and vanishes. Amar stares, her chewing slowing. "Why are you doing this?" The question is a plea and an accusation woven together. "Why the performance? You, the Son of the Sun God, playing tailor to a Yohazatz scum?"
Linh rests his fingers over his stump, the scarred flesh a stark contrast to the clean lines of his remaining hand. "I saw you in a prophecy," he says, the statement delivered with the weight of a geological fact. "A northern barbarian with eyes of fire, who would stand at a crossroads of empires." He offers a sliver of a smile, a crack in a glacier. "I had rather hoped the purification would… void the contract. It seems fate is poor at accounting. Now, I am merely curious. I wish to see what destiny has purchased."
Amar digests this, the absurd grandeur of it momentarily overshadowing her grief. She is a character in a story she never read. The new clothes arrive, fine, dark wool trousers and a tunic embroidered with the geometric patterns of the western tribes. She changes in an adjoining room, emerging looking less like a feral creature and more like a displaced, fiercely beautiful young noble of a people not her own.
"Come," Linh says, taking up his staff. "There is someone I want you to meet."
He leads her out of the citadel's side gate, into the winding streets of the lower city. The people they pass fall to their knees, their faces pressed to the cobbles. Amar walks beside him, the object of terrified, sidelong glances. They arrive at a raucous tavern, The Grinning Jackal, from which the sounds of shouting, gambling, and shattering pottery emanate.
Inside, the chaos is a living entity. And at its center is a girl, perhaps a year or two older than Amar. She stands on a table, a tankard in one hand, the other gripping the collar of a burly, red-faced merchant. "You think you can palm a die against me?" she roars, her voice a clarion call of pure, unadulterated fury. "I was counting cards when I was still cutting my teeth on stolen spoons!"
She drives her fist into the man's face with a sickening crunch. He topples backwards into a rack of clay mugs, which explode in a cascade of pottery and foam. The entire tavern, which had been a roaring beast, seems to hold its breath. Then, every eye turns to the doorway, to the terrifying, silent figure of Linh.
The silence is instantaneous and absolute. It is the silence of a graveyard at midnight. The only sound is the drip of spilled ale and the ragged breathing of the girl on the table.
She looks at Linh, her eyes blazing with a challenge that mirrors Amar's own, but tempered in a harder, more cynical fire. She doesn't bow.
"Neegua," Linh says, the name a statement.
"My name is not 'Mercenary'!" she snarls, slamming her fist on the table, making the stolen coins jump.
"It is the only name you have earned here," Linh replies, his voice cutting through the thick air. He produces a single, heavy gold coin from his robe and flicks it. It spins through the air and lands with a thud on the table between her feet. "Your services are required. You will be this girl's shadow. Her bodyguard."
The girl—Neegua—frowns, picking up the coin as if it were a diseased insect. "I don't want your money. All I want is a horse and passage west. I'm going home. To Behani."
"And you will have it," Linh says. "The moment your task for me is complete."
"Why me?" Neegua spits, gesturing around at the terrified, prostrate crowd. "You have a million slaves! Pick one of them!"
"You are the only one in this city with no zeal," Linh answers, his single eye glinting. "You have only want. That makes you predictable. And useful."
Neegua stares at him, her jaw working. She looks from his implacable face to Amar's bewildered one. She lets out a sound of pure disgust, a sharp, guttural exhalation of frustration. She gulps down the last of the ale in her tankard and wipes her mouth with the back of her hand.
"Fine," she grunts, hopping down from the table. She looks Amar up and down, a clinical, assessing glance. "What's your name, then? The one I'm supposedly babysitting."
"Amar," the girl says, her voice small but clear in the silent room. "And you are?"
Neegua nods once, a sharp, decisive motion. She grabs a half-full bottle from a nearby table, ignoring its cowering owner. She takes a long swig, then fixes her fierce gaze back on Amar.
"Meice," she replies, the name a challenge and a gift. "My name is Meice."
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