A Sky Full of Tropes [Reincarnated Psychic Child LitRPG]

End of Book 4 Character Sheet


Character Sheet: Drake Corwen Tempest Tiganna

Race Gender Rank Tier Class Human Male Elite (25% progress) Novice (10 years old) Resonant Child

Attributes

Meters Physical Stats Mental/Spiritual Stats Health: 11/11 Strength: 13 Intelligence: 25 Stamina: 13/13 Dexterity: 16 Willpower: 20 Sanity: 13/13 Perception: 14 Charisma: 22 Inspiration: 39/39 Endurance: 13 Soul: 5,780,912

Skills

Athletics

Name Lvl Description Climbing 10 You can ascend a cliff, rope, or just a very long set of stairs. Dodging 24 The ability to gauge an incoming strike and move out of the way. Jumping 8 The ability to launch yourself into the air and accurately land upright in the intended spot. Parkour 4 The ability to traverse a complex environment by making efficient physical movements. Swimming 4 The ability to stay afloat and propel yourself through water using your body. Take a Breather 7 The ability to pause what you are doing and take some deep breaths to replenish your Stamina.

Blocking

Bodyguard 1 The ability to stand in the way of incoming attacks to protect someone. Cover 8 The ability to protect yourself by using the environment to your advantage. Furniture, trees, and convenient waist-high fences are your shields. Staffwork 7 The ability to parry incoming attacks with a staff or polearm.

Clairvoyance

Aether Sense 38 You become more sensitive to the flow of aether, and can detect its aspects. Aspect Analysis 43 The ability to identify mystic aspects. Includes additional information in system windows. Aura Sight 43 The vis output of living beings appears in your third eye as colors and patterns. Communication Analysis 10 When a being speaks, gestures, or otherwise attempts to communicate, you pick up the concepts in their soul fluctuations to attach meaning to their words and movements. Empathy 42 The ability to sense a being's the general emotional state and attitude toward you. Kill Record 1 You can detect imprints of death and battle on a being's soul. More detail can be gleaned at higher levels. Naming 21 The ability to determine someone's name. Psychometry 41 The ability to detect and analyze essence embedded into objects. Skill Identification 10 The ability to analyze the vis being used by another and determine what sort of is being used. Spirit Hearing 8 The ability to hear sounds produced by spirits. Telepathy 33 The ability to communicate with others mentally. You may send messages and information through your system interface. Trace Connection 13 The ability to detect conceptual connections between objects and people. Witness 27 The ability to see experience, analyze quests and Deeds, and quantify rank progress.

Crafting

Appraisal 18 he ability to examine a crafted object to glean insights about its quality and craftsmanship. Bonecrafting 2 The ability to craft objects out of bones and tusks, such as weapons, tools, and artwork. Brewing 12 The ability to brew beverages that require heating, steeping, distilling, or fermenting ingredients. Calligraphy 6 The ability to make precise and aesthetic written forms by means of a pen, brush, or similar implement. Card Building 1 The ability to build structures out of cardboard, with or without the addition of glue or other materials. Carpentry 1 The ability to create buildings and items from wood joined together or affixed with other materials. Cartography 5 The ability to create maps and models representing a physical area. Cooking 13 The ability to prepare food for consumption by means of heat. Drafting 10 The ability to create detailed plans for the construction of structures and equipment. Lapidary 7 The ability to shape gemstones, crystals, and glass using techniques such as cutting, sanding, grinding, and polishing. Masonry 5 The ability to build structures using separate pieces of stone joined together by careful shaping, mortar, or other techniques. Metalworking 21 The ability to shape and craft items from metal through techniques like forging, casting, and welding. Painting 7 The ability to apply wet pigments to a surface. Includes watercolor, oil paints, face paints, etc. Pottery 2 The ability to craft items from clay using various methods. Shipbuilding 1 The ability to construct vessels from any material for transportation of beings and cargo. Sketching 8 The ability to apply dry pigments to a surface. Includes pencil, charcoal, pastels, etc. Skinning 6 The ability to dismantle a corpse for raw materials without ruining them. Snow Building 1 The ability to create structures from compacted snow. Stoneworking 14 The ability to turn stone into tools, artwork, building materials, etc. Includes shaping, sculpting, carving, etching, and knapping stone by any means. Tailoring 9 The ability to process thread, yarn, fabric, and similar materials and craft clothing and other items from them. Woodworking 20 Shaping, carving, and etching wood, typically by means of a tool, claw, or uncanny skill.

Discipline

Composure 23 The ability to control your emotions and prevent them from affecting your behavior. Delegation 10 The capacity to avoid micromanaging and trust that your colleagues can accomplish their assigned tasks. Fear Resistance 13 The ability to act in the face of terror, resisting fear of both magical and natural origin. Focus 21 The ability to concentrate on completing a task without becoming distracted. Long-Term Planning 26 The ability to strategize and develop detailed plans for future goals and projects. Pain Tolerance 13 The ability to resist pain and continue functioning. Does not remove sensation, only increases your ability to deal with it. Patience 10 The ability to calmly wait for upcoming events without anxiety and to refrain from action when necessary. Self-Awareness 16 You know yourself, and can resist being misled by deception and confusion.

Knowledge

Agriculture 2 The academic knowledge of the principles behind growing plants. Botany 8 The academic knowledge of the characteristics, life cycle, and uses of plants. Dungeonology 6 You have an understanding of how dungeons function, and can often intuit what you may find. Geography 11 The academic knowledge of the layout of domains and regions. Geology 6 The academic knowledge of the properties and uses of rocks and minerals. Metallurgy 5 The academic knowledge of the uses and properties of metals and alloys. Scientific Method 6 A method of learning about the world through observation and empirical evidence. Speed Reading 10 The ability to quickly process written media such as text, sigils, and musical notation. Zoology 9 The academic knowledge of the biological and and behavioral aspects of animals.

Language

Common 5 The tongue of the common people of the domains. Includes both spoken and written forms. English 2 The tongue of many lands in long-lost era. Goblin 2 The crude, primitive tongue of the goblins of the domains. Does not include a written language. Mystic Sigils 12 The arcane conceptual writing form used in Wizardry. Translation 4 The ability to quickly convey concepts in different languages.

Maintenance

Cleaning 14 The ability to remove dirt and grime from surfaces and objects. Mending 3 The ability to patch up and repair items made of fabric and similar materials. Organization 14 The ability to sort, catalogue, and gather items by category or purpose. Repair 5 The ability to repair and maintain items made of hard materials such as wood and metal. Scribing 6 The ability to maintain writing by repainting, tracing, copying, or otherwise renewing it. Yardwork 2 The ability to keep a yard or park neat and tidy via pruning, mowing, and raking.

Mechanics

Driving 1 The ability to direct a land vehicle that runs on wheels or treads. Lockpicking 2 You can open physical locks without the key by using specialized or improvised tools. Optics 6 The ability to accurately position mirrors and lenses to achieve a desired effect. Piloting 31 The ability to steer and handle a non-landbound vessel. Rope Use 8 The ability to make effective use of ropes in sailing, tie and untie knots, throw grappling hooks and safely swing, climb, or descend a rope. Traps 3 The ability to effectively make use of or disarm traps.

Persuasion

Animal Handling 4 The ability to pacify, coax, and train animals to perform desired actions. Bluff 1 The ability to deceive with a false show of strength or confidence. Bribery 2 The ability to convince others by offering monetary compensation. Diplomacy 15 The ability to keep tempers calm and negotiate with others. Guilty Conscience 2 The ability to play upon another's feelings of shame and embarrassment to persuade them. Meekness 2 The ability to look pathetic and cause others to show mercy or take pity on you. Negotiation 4 The ability to reach agreements through discussion.

Recollection

Astral Vision 11 The ability to see into the conceptual plane and percieve astral imprints of things past. Flashback 5 You will occasionally recall snippets of past events as if you were currently experiencing them. Insight 10 The ability to glean realizations about the nature and content of your past lives. Minion Roster 3 Organizes your minions into a system list. Increases search power and efficiency at higher skill levels. Suppression 8 The ability to block out elements of past lives at will and prevent memories from resurfacing unintentionally.

Search

Digging 7 The ability to locate and gather materials and objects found in soil, sand, rock, etc. Herbalism 6 The ability to locate and gather herbs, fungi, and other natural resources. Inspection 16 The ability to carefully investigate a location and discover its secrets. Lumberjacking 3 The ability to locate and gather wood of various types for specific purposes, such as firewood, hardwood, etc. Measurement 16 The ability to estimate the size, weight, or length of an object or span. Puzzle Solving 7 The ability to locate and assemble pieces of puzzles, such as jigsaw, light beams, etc.

Striking

Bashing 8 The ability to use blunt objects in melee combat. Bladework 5 The ability to use bladed weapons in melee combat. Spear Throwing 2 The ability to strike a target with a thrown spear, javelin, harpoon, or similar weapon. Stone Hurling 3 The ability to strike targets with thrown rocks and slings.

Subterfuge

Acting 9 The art of putting on different mannerisms and postures. Disguise 4 Through wearing costumes and makeup, you can conceal your true nature and identity from others. Eavesdropping 8 The ability to listen in on conversations to gather information without others realizing. Hiding 7 The ability to conceal yourself in your surroundings and prevent unwanted attention. Sneaking 6 You can make your movements and actions quieter to avoid attracting unwanted attention.

Survival

Careful Step 9 The ability to avoid stepping on plants, getting tangled up in underbrush, or slipping on uneven ground. Caving 9 The ability to safely traverse caves without slipping or getting turned around. Cold Resistance 6 Acclimation to cold weather reduces damage from exposure and frost-based attacks. Fishing 3 The ability to locate and capture fish by any means, such as rod, net, harpoon, bare hands, or directly in the mouth. Hiking 7 Traveling long distances on foot through various terrains. Nonthreatening Stance 1 Using body language and careful movements, you can make beings see you as unaggressive and not a thread to them. More effective on non-sapient beings. Poison Resistance 1 Your body is capable of shaking off the effects of venoms and poisonous food and drink. Amount resisted increases with level. Sense of Direction 17 Adds a compass to your heads-up display. Accuracy and additional information available on skill level increase. Tracking 1 The ability to follow trails through varied terrain.

Tending

Animal Husbandry 5 The ability to care for livestock and domestic animals. Includes feeding, grooming, milking, etc. Babysitting 10 The ability to watch over those who are less experienced than you and ensure that they do not come to harm. Guidance 8 The ability to provide insightful counsel that shapes decisions. Management 8 The ability to organize and direct workers to efficiently complete a project. Teaching 13 The ability to convey information to others in a concise and clear manner through lectures or demonstrations.

Enhanced Feet

Fast Travel 15 Reduces the time needed to travel to locations you have previously visited. Freedom of Movement 10 The ability to resist and break out of crowd control abilities such as webbing, vines, and paralysis. Mapping Step 25 Your footsteps are recorded on your interface's minimap. Higher levels increase radius of coverage and duration of memory. Soft Landing 18 Reduces damage taken from falling.

Enhanced Hands

Gentle Touch 23 Allows greater fine motor control in manual tasks, letting you limit unintended damage and side effects. Labor of Love 27 You may produce better items and performances if you are working voluntarily without expectation of compensation on something you enjoy doing. Mass Production 13 Reduce crafting time when crafting multiple items of the same type. Sticky Grip 2 Improves your ability to hold onto things to an uncanny level.

Enhanced Heart

Rapid Healing 13 Increases the body's natural healing speed. Does not cure injuries or conditions that could not heal on their own.

Enhanced Mind

Fantastic Inspiration 11 The ability to gain Inspiration from consuming, discussing, analyzing, composing, and telling of stories of adventure, imagination, and exploration. Calculator 11 The system can handle mathematical calculations for you. Mental Encyclopedia 14 A system interface to keep cross-linked notes on various topics. Mental Library 9 Hold in memory a number of pages depending on skill level. You must read a page in its entirety. You may remove pages at will to make room. Text Editor 12 You may edit text in your mind. Buffer is limited by your Intelligence attribute.

Enhanced Muscles

Soften Blow 1 You may choose to do nonlethal damage with any weapon to disable rather than harm. The amount of damage that can be negated depends upon level.

Enhanced Senses

Celestial Inspiration 32 The ability to relax your mind and gain inspiration by gazing upon the sky. Flash Observation 5 The ability to notice details at a glance that might otherwise be overlooked. Vehicle Diagnosis 9 The ability to determine the status of a vehicle you are using, displaying which modules are active and pinpointing damaged or malfunctioning areas. Wind Detection 10 The ability to discern the speed and direction of the wind.

Enhanced Soul

Aether Sailing 18 The ability to sense flows of aether using the sails of an aether craft you have bonded with. Chameleon Aura 4 The ability to alter the appearance of your aura, misleading those who can detect it into believing you are other than you are. Fractal Consciousness 36 The ability to concentrate on more than one activity simultaneously by temporarily splitting your consciousness with your previous lives. Gentle Soul 19 Allows greater control over your magical techniques, letting you limit damage and side effects. Ghost Eyes 23 The ability to see through additional metaphysical eyes. You may assign a different overlay to each eye. Identity 19 The ability to retain your sense of self in the face of chaos and influences both internal and external. Mystic Inspiration 35 The ability to relax your mind and gain Inspiration by watching the flows of conceptual energy. Salubrity 16 Allows absorbing aether in order to strengthen the soul and mend damage to it.

Iconography

Restoration 2 Using an image of an unbroken object or unharmed being, you may restore the target to its prior state.

Invocation

Caduceus 4 By invoking the power of the staff of Hermes, your party gains a bonus to communication and trade negotiations for the duration. Copper Affinity 21 You have a connection to copper and may conduct energy of any type through it. Electric Current 20 You can control the flow of electricity through a conductive material. Feather Light 5 Invoke a feather to lift an object. Illusory Mask 5 Enchant an object to give off an illusion that masks the bearer's aura and appearance when active. Others will perceive them to be a being that normally bears the enchanted object. Imbue Item 15 You can imbue aspects into an item. The amount of essence you can add depends on your resonance with the item. Mystic Siphon 2 You may separate and transfer mystic aspects from one object to another. Plant Control 5 You may cause plants to move on their own, grow rapidly, flower, or fruit. Rope Trick 5 You can manipulate ropes through magical means, causing them to move independently, shorten or lengthen, tighten or loosen, and tie or untie knots at will. Serpent's Bite 8 You may use a representation of a snake to inflict your choice of status effects upon a target: damage over time, slow, sleep, blindness, paralysis, confusion, and/or hallucination. Level up to increase effect strength, duration, and stacking limit. Sunbeam 10 You may cause windows and holes in the ceiling to emit sunlight. You may alter the angle of the beam with additional Inspiration. Symbol of Healing 13 You can invoke the power of one of various symbols of healing or life in order to heal injuries, cure illnesses, and otherwise repair physical damage to the body.

Necromancy

Astral Contact 8 You may contact other souls across the astral plane. The more familiar the target is, the easier it is to contact them. A family member or someone in line of sight is easier to contact than someone you have briefly met or only heard of. Ghostly Enchanter 6 You may summon a ghost who is capable of creating and manipulating mystic structures. Ghostly Guardian 1 Summon a spirit to protect you. This spirit has corporeal hands that are capable of interacting with the physical plane, but may still turn ethereal to pass through objects if desired. Ghostly Messenger 2 Summon a spirit to locate and deliver a message to someone you have a connection to. The spirit is invisible and intangible, and cannot interact with the physical world. Higher levels increase the spirit's movement speed. The spell will fail if the target is too far away to reach before running out of Inspiration. Ghostly Watcher 20 You may summon forth a spirit into the physical plane. This spirit can see and hear, but is incorporeal and intangible. It cannot interact with the environment and will not be affected by physical attacks. Ghostwriter 8 You can summon a ghost that is capable of making markings appear on surfaces. If you are writing sigils, a proper medium must be provided. Mundane markings do not require ink, but if ink is not provided, the markings will be temporary, with a duration depending on your level in this skill and the amount of energy put into this skill.

Sorcery

Defiance 7 You may delete quests and dispel mental effects. Chance of success against resistance increases with level.

Wizardry

Elemental Barrage 4 Increases power and accuracy to elemental attacks from magic items. Medium Preparation 3 You can prepare magically potent sigil inks, dyes, and inlays to be used for Wizardry. Sigil Activation 8 The ability to send your vis into a sigil or sigil array to activate their effect. Sigil Key 2 You may bind a key crystal to a sigil lock in order to prevent unauthorized access to the spell form.

Next chapter will be updated first on this website. Come back and continue reading tomorrow, everyone!

If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.


Use arrow keys (or A / D) to PREV/NEXT chapter