[Location: East of Tunis Royal Capital·Kolon Town]
Accompanied by a flicker of teleportation light, Louis and his party appeared in the Adventurer Association hall in Kolon Town.
The mild nausea made Louis feel a bit uncomfortable.
He gagged slightly, "This teleportation array is way more unsettling than the one we used to get here."
William, standing next to him, said helplessly:
"The principles behind the two teleportation arrays are quite different. The one we used to teleport to Steel City is a bidirectional array that requires synchronization between the two locations before activation."
"But the teleportation array from Tunis Royal Capital to Kolon Town is a unidirectional one."
Louis scoffed:
"So basically, it's incredibly difficult for outsiders to get in, but going from the capital to other regions is as fast as lightning, right!"
William nodded, "Exactly."
Just one teleportation array, and the locals of the Star Continent have really made it into an art form.
It not only served as a source of mutual sabotage between several countries in the early years but also sparked a few wars.
The previous operation in Steel City, which nearly turned the entire city into a massive gladiatorial arena, had already left him speechless.
And now there's something even more insane.
Yes, Louis and his group were directly teleported from Ense Royal Capital to Kolon Town, dozens of kilometers away, via a one-way teleportation array.
In short, Kolon Town can't teleport directly to the capital, but the capital can unilaterally teleport to Kolon Town.
This basically hangs a sword over the local area.
It's almost like they're telling you outright, if you don't behave, I can just send people over for a surprise attack.
Take Kolon Town as an example; if it were occupied by rebels and the teleportation array wasn't immediately cleared out.
It wouldn't be long before surprise troops from the capital would instantly arrive, plus reinforcements from other town garrisons outside Kolon Town, and quelling the rebellion would likely not take long.
It could turn into a blitzkrieg-like operation.
Even destroying the teleportation array wouldn't effectively stop the capital's legion.
Because while you can destroy this town's unidirectional teleportation array, you can't destroy the arrays in other towns.
As long as the capital's military resources are sufficient, they can teleport directly to surrounding towns, continuing to form an encirclement force.
No wonder Louis always felt that whether it was Ense or Tunisia, the capital's military force was excessively abundant.
Just around the Ense Royal Family's castle, the Royal Guard managed by Instructor Jino alone numbers over 10,000.
That's 10,000 Extraordinary, not 10,000 farmers with pitchforks.
The average level being LV9 for the Royal Guard, and there are 10,000 of them.
What kind of concept is this?
Look at the previous battle on the Dragonbone Prairie, a Royal Guard fighting force with just over 100 people tells you enough.
The King of the Living Dead, weak?
What a joke, it once caused such widespread chaos in the world that history books needed a whole page dedicated to the "Scourge of the Living Dead," how weak could it possibly be?
Not to mention that the living dead themselves have exceptionally extraordinary body recovery and sustained combat abilities.
Now look at the similarly renowned force, the Adventurer Guild.
Under Louis's strategy of using money, large numbers of high-level adventurers went to the Dragonbone Prairie.
And what happened?
When confronting a King of the Living Dead with a challenge level of 17 and its undead legion, they were chased down like dogs.
There may be plenty of these adventurers, but in front of the undead legion, they were just appetizers.
Yet this undead legion, when confronted with the Royal Guard led by Lumi, was utterly decimated.
Louis heard from Alice that the head of the Ense branch of the Adventurer Guild had complained numerous times that "it's impossible to recruit suitable adventurers in the Imperial Capital."
Why?
Because the strongest group of people is all in the Ense Legion.
Only those less remarkable leftovers are left for the Adventurer Guild to squabble over.
Not to mention the Royal Guard; in the surrounding satellite cities, there are supposedly hundreds of thousands of the White Crow Legion.
Such army numbers, in the Star Continent with its more medieval tone, are truly exaggerated.
It's like a question on Zhihu:
"If I have 100,000 heavy cavalry, and the emperor wants to retract my military power, what should I do?"
Abstract, very abstract.
The peak Mongolian cavalry numbers were only about this figure, and they weren't heavy cavalry.
1,000 heavy cavalry need over 10,000 logistics personnel to barely maintain balance.
Just think about how long it would take to deal with the manure of 100,000 horses, and you'll understand.
If there really were 100,000 heavy cavalry, even if you managed to gather them, just burning through logistics could consume any empire in history.
Of course, if you could really afford it, starting from the east, looping around the world, and returning to the original place wouldn't be impossible.
Even in the Star Continent, a world more vast than the past, Louis finds it hard to imagine how Ense managed to sustain the 100,000 White Crow Legion and 10,000 Royal Guard around the Imperial Capital.
Now he understands.
The root lies in the teleportation arrays.
An operation like Tunisia's, which can unilaterally teleport personnel from the capital to the various towns below, is likely the norm among major empires and kingdoms.
Although due to all kinds of preposterous affairs between different countries, the original ambition to connect the world with teleportation arrays met its end.
But this doesn't mean the ruling class of various countries are fools.
Everyone can see that teleportation arrays can greatly promote personnel movement and resource distribution; although there are many concerns when used externally, internally, it's another matter entirely.
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