Wizard: I Have a Game Panel

Chapter 233: Fifth Player Arrival (Part 2)


"Forest Plane... Arrowfish Plane... Deep Dark Plane..." Holding back feelings of nostalgia, Explorer clicked open the announcement and began to read carefully.

This announcement detailed the differences among ten planes and offered suggestions on where Elemental Mages should train for the best results.

For instance, the suggestion for Fire Element Faction Mages was to train in the Deep Dark Plane.

Although there is no particular advantage compared to Light and Dark Wizards, it's still better than going to the Arrowfish Plane.

"I wonder how the player rewards for inter-plane conquest missions compare to those for clearing demons in the Abyss?" flashed through Explorer's mind.

The Wizard Alliance's reward system for players is generally the same as for regular wizards, but there are some special differences.

For instance, the task of clearing Abyssal Demons is strictly off-limits to regular wizards and can only be accepted by players.

In his view, this is one of the pieces of evidence proving that Light of Truth is indeed just a game.

After thoroughly reading the announcement and ensuring nothing was missed, Explorer exited the "Announcement" category and clicked into the "Allocation" category to look at the list of tasks belonging to players.

"Ah, this..." Explorer stared in surprise at the task rewards on the list, "Killing a first-level life form from a different plane only gives thirty Magic Crystals? Plus, all the materials have to be submitted?"

Even killing a first-level demon in the Abyss grants a hundred Magic Crystals per kill.

And in the three layers of the Abyss in Lor, the materials from killed demons can even be collected for personal gain, making it an extra source of income.

Compared to this, the cost-effectiveness of participating in inter-plane warfare is relatively low.

"I'll first try taking on an inter-plane mission later; if the gains from obtaining Magic Crystals through inter-plane warfare indeed don't match those from the Abyss, I'll stick to killing demons in the Abyss from now on," Explorer thought to himself.

Although Magic Crystals don't serve much use for him now, they will be crucial once the Wizard Alliance opens the limits for breaking through to the Fourth Ring.

To break from the Third Ring to the Fourth Ring, just maxing out Spiritual Power requires five billion and fifty thousand energy points, which equals five billion and fifty thousand Magic Crystals.

If even one breakthrough fails, it's all wasted, and one would have to start over after rebooting.

He's unsure about the probability of breaking through from the Third Ring to the Fourth Ring, but preparing enough Magic Crystals in advance is definitely the wise choice.

"Except for 'Unruffled,' everyone else will probably become penniless once the Fourth Ring limit is lifted, right?" Explorer felt a wave of envy rise in his heart.

Unruffled owns shares in the Wizard Alliance train dividends and must have accumulated an impressive fortune over the years.

For him, the Magic Crystals needed for breaking through the Fourth Ring are probably just a drop in the ocean.

"When the time comes, if I run out of Magic Crystals, I might be able to buy some from him with money," Explorer thought while closing this announcement and continuing to scroll down.

Soon, as a headline bulletin caught his eye, a sudden rush of joy surged within Explorer.

The announcement that delighted him was: "Effective Immediately, Contribution Points Requirement Cancelled for Breakthroughs from Fourth to Sixth Ring."

"Does this mean the level cap is lifted?!" With excitement, Explorer clicked into this announcement to read more.

The announcement stated that starting from Wizard Calendar 1300, January 1st, the contribution points requirement for breakthroughs beyond the Third Ring is officially cancelled.

As long as you have the confidence, you can attempt the breakthrough yourself.

Of course, after the breakthrough, you won't automatically become a Legislator or Chairman; you'll still need to earn enough contribution points as before.

"Haha, it's really lifted!"

The smile on Explorer's face couldn't be stopped. After sending this good news to all guild members, he immediately opened the game panel, muttering to himself, "Breakthrough!"

At the moment of issuing the command, he found his consciousness had already exited the game and returned to the game pod.

This was normal; like when apprentices break through to the First Ring, and First Ring to the Second Ring, and Second Ring to the Third Ring, they automatically exit the game and can only log back in after some time.

As for how long exactly, he wasn't sure; anyway, breaking through the First Ring took three days, while from Second Ring to Third Ring took five days, each taking longer than the last.

"Hope it succeeds once," Explorer silently prayed.

Ten days flew by.

Explorer opened the game pod and attempted to log in again.

This time, unlike the previous unresponsive attempts, he instantly found himself back in his castle bedroom within the Wizard Plane.

The first thing he did upon successfully logging in was to open the game panel to take a look.

Upon seeing the words 'Third Ring Wizard' next to the Meditation Technique field, he felt his vision darken.

Well, the breakthrough failed, and five billion Magic Crystals went down the drain.

...

Wizard Calendar 1508, May 5th.

Outside Francis City on the Milton Continent, in the largest cultivation room within the Mechanical Wizard Experimentation and Training Base.

Vincentia's Spiritual Power was immersed in a unique Sea of Consciousness formed by the intertwining of a Third-level Small Energy Furnace and the soul.

This Sea of Consciousness was quite special; unlike other Elemental Mages, it had no boundaries, isolated from the outside by a pale blue barrier.

The Elemental Domain inside the Sea of Consciousness occupied about one-tenth of the area within the pale blue barrier.

Apart from the Spiritual Power Meditation Runes, Flying Technique Rune, and Floating Technique Rune, the other rune models in the Elemental Domain were dim and extraordinarily peculiar, filled with energy seemingly capable of destroying everything.

"Attempting the second perfect fusion of Destruction Element in the Second Ring is incredibly difficult; maybe it's best to break through to the Third Ring first and then try."

Over the past two hundred years, through a series of experiments, self-destruction, and body swaps, he had finally created an extraordinarily terrifying element.

He named it 'Destruction Element.'

The Destruction Element was formed from the intersection of Light Element Rune Model and Dark Element Rune Model, and from birth, it possessed a power capable of destroying origins.

Furthermore, the attack witchcraft model constructed using this element can undergo further fusion, with each fusion amplifying its power by five to ten times.

In contrast, its fusion difficulty has reached unimaginably high levels.

Among the 250,000 mechanical wizards currently in the Mechanical Wizard Experimentation and Training Base, apart from Vincentia, none could embark on this path; none could even achieve a single fusion of light and dark models.

Other mechanical wizards chose a different element fusion, one created from Water and Fire Elements, which can amplify power by three to five times through further fusion.

Compared to the Destruction Element that Vincentia fused, their elements were evidently easier to control.

Yet even so, they found it challenging to completely control the elemental energy dispersal within themselves during the breakthrough from the First Ring to the Second Ring.

Eventually, this led to the rupture of the Sea of Consciousness Element Domain, severing the link between the Small Energy Furnace and the soul.

If not for the help of Life Wizards and Soul Mages, they would have been dead.

As for the breakthrough from the Second Ring to the Third Ring, apart from Vincentia, no other Second Ring Mechanical Wizard dares to attempt it.

After long-term training in Elemental Control Power, Vincentia finally felt confident in attempting a Third Ring breakthrough.

Having made the decision, Vincentia didn't immediately proceed with the breakthrough but instead took out the Continent Communication Device and sent two messages.

"Knock, knock, knock—"

Soon, a knocking sound came from outside the cultivation room.

Vincentia quickly got up to open the door, smiling at the female wizard in a blue and yellow bicolor Legislator Wizard Robe and the burly middle-aged man in a red Wizard Robe of the Third Ring standing outside, "Legislator Faya, Great Wizard Feder, I'll have to trouble you both again."

"Preserving your life is our task from the Wizard Alliance, so don't mention trouble,"

Faya shook her head, confidently stepping past Vincentia and asking while entering the cultivation room, "How confident are you in this Third Ring breakthrough?"

Feder stayed silent but followed into the cultivation room, though his slightly slowed steps showed he was also concerned about this question.

"Seventy percent confident," Vincentia replied cautiously after thinking it over, closing the cultivation room door.

"Heh, as expected of you."

Faya clicked her tongue in admiration, looking at Vincentia with praise, "Even though the elements fused by other mechanical wizards aren't as strong as yours, they don't have the confidence to break through the Third Ring."

"Yet, on your first attempt at a Third Ring breakthrough, you have a seventy percent confidence."

"Plus, according to what I know about you, the so-called seventy percent should be bumped up by two more, which is the true success rate."

"So, you're ninety percent confident in breaking the Third Ring this time?!"

"Legislator Faya overpraises," Vincentia smiled but did not deny.

"Whether it's praise or not, we'll know soon. Let's begin the breakthrough," Faya gestured toward the tall stone platform made of Magic Crystal Stones at the center of the cultivation room.

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