Ninety-five points of attack strength is quite mediocre for a Level 1 Magic, it's only average.
This is also one of the drawbacks of Curse Magic; usually, spells with shorter syllables have lower strength and fall just on the passing line for Level 1 Magic.
Cursed spells with more complex syllables generally have higher strength, but they are also more cumbersome to cast, and the speed may be slower.
Curse Magic is simpler to master, easier to cast, so it's naturally lacking in intensity, which is unavoidable.
However, ninety-five points of strength shouldn't be considered low; outside, it could easily blow a large crater on the ground.
But here, the energy of the Light Arrow was completely absorbed by the experimental target and the surrounding Witch Array, causing barely any commotion.
The maximum allowable strength of spells in this laboratory is three hundred points, and if it exceeds that, the experimental target will be damaged.
However, it's almost impossible for spells cast by an ordinary Level 1 Mage to exceed three hundred points.
Most ordinary laboratories are prepared for Level 1 Mages, and Level 2 Mages can often cast spells with more than two hundred points, while more powerful ones can surpass the three hundred-point limit of the target.
Therefore, advanced laboratories are prepared for such Level 2 Mages, as they have more complete experimental facilities capable of handling higher intensity spell experiments.
As for Level 3 Mages... Currently, Goose Peak Castle doesn't have laboratories of this specification and cannot withstand Level 3 Mage-level spell experiments.
Once reaching the level of a Level 3 Mage, one basically needs to spend a large amount of resources to build the laboratory needed.
Duke didn't dwell on this matter; after testing the effect of the Light Arrow, he continued with his spell experiments.
In the laboratory, the soft whoosh of Energy Arrows breaking the sky regularly echoed, along with the poof of energy annihilation as they hit the target.
Duke was completely immersed in this efficient process of grinding skill proficiency; his Spiritual Power was highly concentrated, not only on the repetitive casting but also on the subtle adjustments and optimizations after each casting.
Trying to compress the spell syllables, fine-tuning the output of Magic Power, and finding quicker methods for energy gathering...
Meanwhile, he also had to maintain the operation of two other continuous spells, which demanded higher control of his Spiritual Power, yet it was an excellent exercise.
Time quietly slipped away in this monotonous yet regular repetitive practice, and the proficiency in the three spells also increased slowly.
Anyway, he could still receive messages from the Wizard's Mark here; without any arrangements from Catherine, he just stayed here grinding proficiency.
The payment for the laboratory was already made, and even if it wasn't twelve hours, there would be no refund, so it couldn't be wasted.
Two days later.
[Light Arrow level up, free attribute points +1]
[Light Arrow: LV9 (Feature: Light Imprint)]
[Light Imprint: Light Arrow can add a Light Imprint to an enemy and explode the imprint anytime with the Light Arrow; the more imprints, the higher the energy intensity upon explosion]
In these two days, Duke stayed in the Magic Laboratory, grinding a lot of time on proficiency, finally maxing out the level of Light Arrow and gaining a Light Imprint feature.
He observed that this feature is essentially a status stack for the enemy, and the more it stacks, the stronger the explosion becomes.
Duke felt that it might not be practical in battle, only useful against those with similar strength but tough skin.
If the enemy is much stronger than him, there won't even be a chance to stack Light Imprints, and he might not even have time to run away.
And if facing enemies weaker than him, he doesn't need to stack the imprint; he could take them down without it.
During the level-up of Light Arrow, he didn't gain any Spirit attributes, only a single free attribute point at the final max level.
This was the same as previously maxing out Holy Shield; leveling these ordinary Level 1 Curse Magic spells doesn't provide Spirit attributes, only granting free attribute points after maxing out.
However, it wasn't solely for the free attribute points; these Curse Magic spells were still Level 1 Magic and could expand his repertoire, also serving as a good reserve.
Duke could clearly feel that each syllable and energy node of the Light Arrow was thoroughly understood, reaching mastery.
Now, when he casts Light Arrow, he could almost achieve an instant cast, with power, precision, and Magic Power utilization far surpassing his initial learning.
Even after maxing out the level of Light Arrow, Duke didn't leave; he prepared to continue grinding proficiency.
The spells Holy Dispel and Holy Glow hadn't yet reached max level; as augmentation-type spells, they needed to maintain a certain duration to increase proficiency, which took a bit longer.
Duke was not in a hurry; he continued maintaining these two spells while selecting another spell named Touch of Light.
This spell was neither a powerful attack means nor a solid defense barrier.
It created a flexible tentacle or chain composed of pure Light Attribute Energy, which could be used to restrain enemies or retrieve items from afar.
Under certain circumstances, it could even serve as a temporary leverage point or be used for refined micro-operations, demanding a high precision of Spiritual Power control from the caster.
It's considered one of the more complex spells among these Level 1 Light Curse Magic spells, somewhat challenging to master.
But for those Magicians from the Oracle Plane, for Duke, this was just an ordinary Level 1 Magic.
Duke began chanting the incantation, with this time's syllables being softer, carrying a sense of guidance and shaping.
He extended his right hand, palm up, gathering Light Energy in front of him, which gradually stretched and extended to form a roughly two-meter-long, semi-transparent energy tentacle emitting a warm white glow, swaying gently in the air like a soft band of light.
[Touch of Light: LV1 (1/100)]
Duke successfully cast the spell on his very first try, and next, he just needed to get used to controlling it.
With a thought, he attempted to manipulate this Light Tentacle.
The tentacle extended forward with his thoughts, trying to wrap around a corner of the experiment platform.
However, the initial manipulation was not as smooth as anticipated; the Light Tentacle seemed a bit clumsy and sluggish, and the wrapping action was weak and powerless. At the slightest force, the energy structure forming the tentacle started becoming unstable, flickering a few times, and nearly collapsed.
Duke learned a lot from this attempt and continued to release Touch of Light for further attempts.
He tried altering the tentacle's thickness, length, and flexibility, practicing using it to perform various actions—wrapping, whipping, pulling, gentle touching, etc.
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