The ground beneath constantly trembles gently, but all this happens far away.
The area where they are now is exceptionally calm in comparison, with only the occasional rapid flight of floating airships or small reconnaissance magic puppets overhead, reminding them that they're still part of the war system.
After walking for about half an hour, a makeshift post relying on natural rock walls and small hills appears ahead.
On the outside, it looks like a common fortress, and doesn't seem very large.
This is the third forward observation post. Inside the post, the space is small but fully functional.
Inside are stronger concealing and protective runes, equipped with fixed long-range observation mirrors and energy monitoring magic arrays, as well as simple rest areas and supply reserves.
There are already two Wizards from the Legion logistics department stationed here. Upon seeing Richie leading the team in, they salute and then continue focusing on the monitoring Witch Array before them.
Above this Witch Array, a global image of the front battlefield is projected, and it's real-time, densely populated with green and red dots.
Green represents our personnel, while red represents the enemy.
It can also zoom in to observe specific areas in detail; at this point, you see not red and green dots, but real scene projections, only without sound.
Duke and their task is to monitor a battlefield area, timely report various situations here, to facilitate timely information gathering for the upper decision-makers for various decisions.
These tasks are essentially simple, and everyone quickly gets busy.
Meanwhile, on the battlefield ahead, as countless slave creatures, floating airships, magic-guided cannons, and various alchemy creations enter, the war has begun.
Through the magnified real-time projection from the monitoring Witch Array, the cruelty and splendor of the distant battlefield are presented to Duke and others in a silent yet extremely shocking way.
Beneath the Iron Curtain Great Wall, it has already become a boiling furnace of slaughter.
Countless varied, ferocious and terrifying slave creatures surge like a tidal wave, from the lowly subterranean monsters, raging wolf-shaped mutants to the large, heavily armored ground siege beasts, roaring thunderously in waves, crazily attacking the majestic wall.
Most of them can't even get close to the foot of the wall, as they are harvested en masse by the various traps, energy attacks and dense long-range firepower deployed in front of the wall, quickly piling up bodies like mountains, with green, blue strange blood staining the ground.
The United Legion's floating airships, like suspended iron fortresses in the sky, open numerous firing ports on the side hulls, and fiery energy rays, energy missiles, and specially crafted alchemy bombs rain down like storms, focusing their attacks on the energy crossbow cannons and personnel dense areas on the wall.
The defending forces' anti-air firepower is equally fierce, with thick enchanted crossbow bolts and peculiar energy beams released by Awakened beings occasionally shooting into the sky, sometimes hitting one or two airships, causing violent ripples on their shields, and even having a smaller escort vessel trailing rolling black smoke, wobbling backward and exploding into a massive fireball in mid-air.
On the wall, the defenders from Toulouse dart frantically between crenellations, many powerful Awakened beings are actively defending desperately.
The capabilities of these Awakened beings are bizarre, at least Level 1 Awakened, and Level 2 Awakened are not uncommon, with Apostle-level Awakened sitting atop the Iron Curtain Wall.
Under the Iron Curtain Wall are scattered many defenders from the Toulouse domain, with many Awakened beings flexibly transferring, utilizing their powerful strength and agility, seizing opportunities to eliminate enemies, then immediately moving far away to avoid incoming fire coverage.
A male Awakened, looking about thirty, presses both hands on the ground, causing the ground in front of the wall to suddenly crack open into a huge chasm, swallowing dozens of slave creatures.
The chasm is so deep, it doesn't seem to have a bottom; the slave creatures fall in, and it quickly closes up automatically afterward.
Under such circumstances, those slave creatures naturally have little chance of survival.
On the wall, there is also a slender, long-haired woman manipulating airflow, forming furious tornadoes that sweep away incoming missiles from the air and even tossing them back.
Under her deliberate control, these energy missiles all converge towards those floating airships.
Floating airships are protected by Witch Arrays, combined with skilled alchemy techniques, making their shells extremely durable.
But they are not indestructible; the fallen floating airship was the result of this woman's focused targeting.
Duke also notices an Awakened being capable of transforming into a shadow, swiftly maneuvering around the battlefield, each move claiming a life.
His actions are decisively sharp, and he clearly chooses targets with determination, only striking at slave creatures with certain strength.
Like Dog-man Reed as such Level 1 Peak Life, these slave creatures are worthy of assassination, rather than ordinary slave creatures.
On the battlefield, there is also a stone giant over ten meters tall; at first, Duke thought it was a demon, only to find out it's an Awakened, and a Level 2 Awakened at that.
The area where this stone person is located is also the region with the heaviest losses for the slave creature legion; most of the slave creatures' attacks are ineffective against the stone person, basically only leaving a slight scratch.
Even attacks from floating airships are the same. The stone person completely disregards these attacks, slaughtering openly and expansively on the battlefield.
Every time the giant fist smashes onto the ground, countless flesh flies, blood splatters.
Around the stone person, there are also numerous demons affiliated with Toulouse participating in combat.
Demons are equally an important part of Toulouse's defensive forces.
Some large flying demons akin to small airships, draped in heavy iron armor, constantly take off from behind the wall, shrieking as they tangle with the legion's flying units, attacking with claws, beaks, and acid.
Others like giant spider-like demons rapidly climb the wall's surface, spitting sticky, highly corrosive webs to hinder the slave creatures' climbing.
Some giant mountain-like oversized demons are fixed with chains behind the wall; each roar they emit ejects a destructive energy breath from their mouths, sweeping across a piece of sky or land, causing massive casualties, but they seem immobile, only serving as fixed defensive turrets.
These energy breaths also land on specific areas of the front battlefield. Each breath landing practically clears out a section of the battlefield, taking countless lives.
If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.