Building The First Adventurer Guild In Another World

Chapter 163: The Gravity Defense


Beneath the city's bustling streets, far below wine cellars, forgotten tunnels, and even the oldest sewer lines, lay a chamber that was never intended for habitation.

This space wasn't carved out for comfort or beauty, nor even for secrecy in the typical sense. Its sole purpose was to ensure that certain conversations remained hidden from the surface world.

The room was expansive yet low-ceilinged, supported by thick stone arches that absorbed sound rather than reflecting it.

Black mineral veins snaked across the walls like frozen lightning, soaking up light and dulling mana, making most perception-based techniques unreliable.

A faint blue glow seeped from narrow crystal seams embedded deep within the stone, just enough illumination to remind those inside that they had not yet gone blind.

The air was cold and dry, carrying a faint metallic tang of underground water and ancient earth, layered with something subtler, the residue of countless enchantments cast and dispelled over decades.

At the center of this chamber stood a circular stone platform etched with sealing arrays so ancient their original creators were long gone. On one side of it sat a solitary figure behind a narrow table made of black steel, partially shrouded in shadow.

No sigils marked their robes; no insignia revealed their allegiance. Even their outline seemed intentionally indistinct, as if darkness itself had been instructed on how to arrange around them.

Opposite the table knelt another figure.

In stark contrast to the stillness of the seated figure, this kneeling person radiated restrained tension. They were draped in layered cloaks of muted gray and black, each thread woven with suppression runes that blurred vision and dulled spiritual presence.

Their head was bowed, not in submission but in professional acknowledgment, someone accustomed to rooms like this who left them with blood on their hands. Only one knee touched the stone floor.

"My report is… unfavorable," said the assassin at last.

Their voice was controlled, low, and precise, stripped of accent and embellishment. Even here, before an employer who had paid in advance, they spoke like someone trained to leave no identifying trace.

The seated figure remained motionless. No gestures were made; there was no leaning forward. The faint blue light merely outlined folded hands.

"Unfavorable is a broad term," replied the employer calmly. "Clarify."

The assassin inhaled slowly as if organizing thoughts about an entire city before choosing where to begin.

"I spent three days within Gryphon District," they explained. "Not just observing from rooftops or distant vantage points but embedding myself within it. I slept in its outer quarters. I drank in its taverns. I queued among Adventurers. I watched Guild activities from dawn until past midnight and followed the Guildmaster's movements personally on four occasions."

There was a pause before they continued: "The operational environment is hostile to assassination."

The employer's fingers shifted minutely against fabric, a sound like soft metal brushing cloth accompanied this movement. "Because he is guarded?"

"Yes. But not in the conventional sense."

The assassin tilted their head just enough to let a faint glow catch the lower edge of a mask crafted from dark composite crystal, though their face remained hidden.

"He doesn't travel with a formal guard detail. There are no posted sentries, no rotating elite protectors, and no obvious perimeter units. On the surface, he appears… exposed."

"And beneath the surface?" the employer inquired.

"Beneath the surface, he is never alone."

The words were delivered with calm precision, yet they carried an undeniable weight.

"The Guildmaster doesn't move like a noble," the assassin continued. "He doesn't retreat into estates or private compounds. Instead, he remains within the Guild Hall or its immediate vicinity nearly all the time. And that Guild Hall has evolved beyond just a building; it's become a convergence point."

They shifted slightly, the fabric of their cloak whispering against stone.

"At any given moment, there are between two hundred and eight hundred armed individuals within immediate reach of him, adventurers, mercenaries, dungeon veterans, commission escorts, even seasoned warriors who have no contractual obligation to him. Yet still… they orbit around him."

The employer tilted their head slightly. "Explain."

"There's no command chain," the assassin said. "No issued orders or formal protection schedule. Yet when he moves, others instinctively adjust their positions. When he sits down, conversations angle inward toward him. When strangers approach, the density of bodies subtly shifts around him like water flowing around a submerged stone."

They paused for emphasis before continuing.

"It's not security; it's gravity."

A heavy silence enveloped the chamber.

"I identified six viable strike windows across three days," the assassin went on. "Each time I had to abort before even testing range or deployment vector."

"Why?" The employer's voice was soft but curious.

"Because there's no clean perimeter." The assassin's tone hardened slightly, not out of frustration but from professional recognition.

"There are never moments when only guards surround him; there are always people surrounding him, some strong and some weak; some inattentive and some perceptive; some drunk and some laughing; some watching everything and none belong to him… yet all would react if he were threatened."

They lowered their head again. "You can't isolate him without first destabilizing the district itself."

The employer leaned back deliberately in their chair without making it creak.

"And destabilizing the district," they murmured thoughtfully, "would expose any attempt before it reached him."

"Yes," confirmed the assassin. "It wouldn't be an assassination; it would be an incursion."

Above them, life in the city continued unabated: carriages rolled by, voices clashed in argument, all while dungeons swallowed brave souls and spat out lucky ones. None of those sounds reached this chamber.

"What about poison?" The employer eventually asked.

The assassin shook their head once.

"The Guildmaster doesn't have a regular eating schedule. He dines with various groups at different locations, often sharing platters. The food is prepared in plain sight, and wine is served by rotating staff members. The supply chains are short and transparent. To introduce a substance potent enough to ensure lethality without collateral damage would require control over too many points."

They paused briefly before adding, "And any unexplained death in that district right now would trigger an immediate lockdown. No one would be allowed to enter or leave. Every independent Warrior present would become a suspect, leading to uncontrollable chaos."

The employer's fingers tapped the armrest once. "What about ranged methods?"

"Equally compromised," the assassin replied. "Line-of-sight is inconsistent. The Guildmaster positions himself where visibility is obstructed by bodies, furniture, architecture, and constant movement. Additionally, several high-ranking individuals remain unpredictably close by, including Valeria."

At the mention of her name, the atmosphere grew tense. "The Mercenary Queen," the employer said quietly.

"Yes," the assassin clarified. "She neither guards him nor follows him; she doesn't stand behind him or watch him."

"She exists within the same ecosystem."

The employer exhaled slowly. "And what about infiltration?"

The assassin took a restrained breath.

"The Guild is porous," they admitted. "Anyone can enter and register; that's part of its appeal. But it's not unmonitored. Boren, the receptionist, logs faces; the bar staff communicates; mercenary groups notice new patterns."

They lifted their head slightly higher now, respect creeping into their tone.

"He has created a structure where surveillance isn't centralized, it's social."

The employer remained silent for a long moment before speaking again: "You're telling me he has achieved what most ruling houses fail to accomplish even after generations?"

"Yes," the assassin confirmed. "He has made himself unkillable without becoming untouchable."

A soft, humorless sound escaped from the employer, almost a laugh. "That's quite an inconvenient talent."

The assassin didn't respond immediately as the employer continued calmly but with sharpened intent: "If he cannot be removed directly… where does he bleed?"

The assassin was silent, not because they lacked an answer but because they were weighing which response to give.

"He bleeds through dependencies," they finally said. "Not personal ones, structural ones."

Now fully raising their head, they added, "The Guildmaster isn't a warrior-king who dominates through force; he dominates through position, through dungeons, pricing structures, district economies, Adventurer traffic flows, perceptions of safety, and senses of opportunity."

Their gaze remained fixed forward behind their mask.

"All these elements are load-bearing; none are invulnerable."

The employer leaned in slightly closer. "Go on."

"The dungeons themselves can't be taken without sparking open conflict," the assassin stated. "But we can influence their surrounding frameworks, mission routing, dungeon accessibility narratives, regulatory pressure, territorial claims, competing structures, and information distortion."

"He hasn't built walls," they added. "He's created currents."

The employer nodded slightly. "And currents," they murmured, "can be redirected."

"Yes."

A heavier silence settled between them. "What do you recommend?" the employer inquired.

The assassin lowered their head once more. "Assassination is premature," they replied. "It would likely backfire. Any successful attempt now would elevate him from a mere man to a symbol and symbols attract followers faster than leaders do."

"Instead," they continued, "the Guild should expand further, consolidate its power, gather attention, and become visible enough that its impact on existing systems becomes undeniable."

"And when that happens?" the employer asked.

"Then," the assassin responded, "any intervention will appear as a necessity rather than an attack."

They lifted their head one final time. "It will look like something essential."

The employer rose slowly from their seat. Though still cloaked in shadow, their presence seemed to grow denser, as if the very darkness were responding to this shift.

"You've done well," they said. "Your assessment aligns with others I've received."

The assassin inclined their head in acknowledgment.

"You are dismissed," the employer continued. "Stay within the city. Observe but do not engage."

"As you command," the assassin replied.

They rose fluidly, stepping backward before turning and vanishing into a side corridor that had been hidden moments before.

As silence enveloped the chamber once more, the employer stood alone, contemplating where the assassin had knelt.

"A Guild that cannot be assassinated," they murmured softly to themselves. "An authority without a throne, a structure without a charter."

Their fingers flexed slowly as realization dawned. "Very well then, Guildmaster."

A faint blue glow pulsed through the obsidian veins nearby. "If you cannot be removed…"

"…then you will be redefined."

Meanwhile, far above in a district no longer truly part of the city as it once was, gold continued to accumulate; warriors gathered; and a man who never sought untouchability was steadily transforming into something far more dangerous.

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