No wonder they always say that the depths of the Wilderness are fraught with peril, and for the average Pioneer Lord, establishing a territory there is practically a death sentence.
After experiencing a series of events, Lear finally has a firsthand understanding of this saying.
Ordinary wilderness creatures aren't too dangerous; the real threat comes from the forces established within the Wilderness.
Each of those he encountered had formidable backgrounds.
If you dig a little deeper, more than half of them can be linked to Divine Spirits.
Even without a Divine Spirit as a patron, they must have their own trump cards.
Like the Barbarian Chief in front of him—Betina.
She harbors an ancient soul within her, and once unleashed... she can kill a Demigod!
This madness is beyond belief!
The Extraordinary already stand at the pinnacle of this world, yet here's someone capable of contending with beings beyond the Extraordinary.
Indeed, a world with a long history shouldn't be underestimated; its depth is immeasurable.
Who knows how many generations of gods have changed, hidden among whom could be some great figures or alt accounts of those figures.
Lear gazed deeply at the wild figure reminiscent of a leopard and a head wolf.
It seems she is still in the phase of recovering her strength.
She has not yet reached her former heights.
Glancing at the second intelligence... the relic Betina mentioned is not simple, only beings Level 16 and above can survive there.
This isn't your average danger, and no wonder she would invite him over.
Calming himself, he slowly spoke.
"Ms. Betina, I am also curious about that relic... however, I am currently swamped with affairs and need some time to organize."
"If I can finish early, I will explore the relic with you before it closes."
Three months to rise from Level 11 to 16 would sound like sheer fantasy to anyone who hears it.
What a joke! If leveling up were that easy, there wouldn't be such a scarcity of High Tier combat prowess.
But with complete Authority, such challenges are not insurmountable.
Betina sensed the sincerity in Lear's tone, and her gaze softened.
"I have indeed been hasty; if you can make it in time, we can discuss it then."
It's only natural that someone who has rapidly established a powerful territory from nothing within mere months would be busy.
The Hisham Clan, with a population of just over ten thousand, already has her overwhelmed with daily affairs.
Lear nodded.
Changing the subject, he said.
"I've also brought some armor produced in Weilu City at Azaken's request."
He then looked at the Barbarian lead.
"Azaken, fetch them from the Bubble Beast..."
"Yes, my lord!"
The robust Barbarian immediately turned and left, returning a moment later with a dozen warriors carrying sets of armor.
Betina, intrigued, examined them closely, noting the textures of the metal in the dim hall.
After a moment's appraisal, she exclaimed in praise.
"Excellent forging craftsmanship!"
"Good!"
"Lord Lear, how much armor can you provide for trade?"
The Barbarian armor is crafted for normal human proportions.
At the 2 Star Level, its forging is less challenging than that of the Spider Boggart's armor—it's a matter of scale.
With skilled workers now available in the Blacksmith Shop, mass production is entirely feasible.
After a brief contemplation, he spoke slowly.
"Our current production orders are full; if the Hisham Clan requires it, you'll have to wait until December."
"By then, Weilu City can offer two thousand sets of armor as an initial trade."
With current production capacity constrained, the Night Shadow Clan requires priority supply, and he must also produce a batch for the Lorand City market.
The Barbarians' territory isn't as urgent and can afford to wait.
After bringing back over a thousand big-eared members from the Night Shadow Clan to his land, he can expand production capabilities further.
Perhaps they can produce them sooner.
Betina nodded gladly.
"That's quite satisfactory; we can accept that... and what about food?"
"Does your territory have surplus food for sale?"
Although no powerful enemies threaten the surroundings of the Hisham Clan,
feeding over ten thousand mouths daily requires a massive quantity of food.
They've nearly exhausted the wildlife over tens of kilometers from hunting alone.
Beyond that, the risk escalates significantly, and ordinary Barbarians dare not venture deep.
The main current food source is the root of a plant, which is ground into flour and cooked with water for consumption.
It provides energy comparable to regular wheat.
Yet even so, the Hisham Clan is struggling to keep going now.
Each food-sourcing trip requires traveling dozens of kilometers, wasting valuable time.
And when it comes to agriculture, the Barbarians' grasp is... primitive and uncultivated.
They've cleared much land but failed to grow any substantial food.
Moreover, as they constantly absorb new Barbarians, the tribe is starting to face a severe shortfall.
That's why she's eager to open trade routes.
Building a Barbarian main city requires an adequate population as a foundational resource, which can't be abandoned.
The already tight situation grows harder by the day.
If it continues, within a year or so, the entire territory might collapse.
But being a main city means a fixed settlement.
They can't just move every time they deplete the local food.
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