God's Imitator

Chapter 134: Redistribution Game


Lin Sizhi took out the proposal from the desk drawer.

Flipped through it from beginning to end, discovering that this design invitation had a considerable degree of freedom, offering few restrictions and no apparent design direction.

"In other words, this time, Walkway wants a game similar to 'Blood Poker.'

"But with fewer restrictions, giving imitators more room to maneuver.

"And the most important point is to clearly add a 'community conflict' aspect."

For Lin Sizhi, Walkway's intention wasn't hard to guess.

This game invitation can likewise be classified as 'allocation,' primarily used for distributing visa time, without the need to design lethal traps.

This is evident from the format of the proposal.

'Filter' games would require imitators to fill in the expected mortality rate, while 'allocation' games have no such requirement.

And in the related list of items, there are no weapons that could lead to death.

But compared to 'Blood Poker,' this design obviously has changes in requirements.

Because 'Blood Poker' was the first time visa time was allocated, there was no need to design many punitive measures.

Even if players adopted rather foolish strategies or were deceived in the game, the losses wouldn't be too severe.

Everyone could earn some visa time, it was merely a matter of more or less.

But this time, the keyword is 'reallocation.'

This means that harsher punishment mechanisms could be added, such as imposing significant deductions in visa time upon failure in the game.

As for the keyword 'community conflict,' it's logical as well.

Because the community had just updated the rules allowing community members to change within the game, which means the reorganization and evolution speed of communities in the New World will accelerate significantly.

This game might be a rehearsal.

Solutions that enable players to switch community members within the game will undoubtedly be prioritized.

Of course, no matter how the game is designed this time, it's unlikely to trigger a large-scale reshuffling of personnel within communities.

After all, most players have lived in their communities for so long, unless life is particularly bad, it's hard for them to truly decide to go to a completely unfamiliar environment.

Even if there are changes in personnel, there shouldn't be too many.

But this game will inevitably further intensify existing conflicts within the community, widening the cracks.

After careful consideration, Lin Sizhi placed the proposal back in the drawer.

He decided to forgo designing this game.

This game invitation doesn't present any absolute reason to participate, nor does it concern the life and death of others.

Even if all players are forced to participate, Lin Sizhi would be among them, but even if he failed it would only mean having some visa time deducted, which isn't a significant problem for him.

Of course, these are only secondary reasons.

The main reason is that Lin Sizhi wants to see more designs from other imitators.

For imitators, understanding Walkway's rules thoroughly and having their game selected is indeed important, but once this has progressed to a preliminary stage, another question must be considered:

Who might be his most likely future enemy?

Smart players?

They could indeed pose a threat to imitators, but under Walkway's rules, the positions are completely unequal. In their confrontation, imitators hold absolute initiative.

Under the current Walkway rules, the greatest threat to an imitator is highly likely to be another imitator.

But this raises a very interesting issue:

The more games an imitator designs, the more likely they are to expose themselves.

Because the games designed by imitators will more or less reveal their knowledge structure or subjective intentions.

If a confrontation between imitators truly occurs, the foremost factor is likely not the ability to design games, but the information gap.

If one imitator becomes aware of another's existence first, they will hold absolute initiative.

Whether devising a game that specifically targets the opponent's survival or seeking self-preservation after being drawn into the opponent's game, they will be more adept.

Therefore, Lin Sizhi decided to take this opportunity to observe other imitators in Walkway, which might influence some of his future decisions.

"Sometimes, experiencing other imitators' games can also be quite interesting."

...

...

Two days later.

All members of Community 17 gathered in the hall, some reading, some just staring at the big screen, waiting silently.

Because everyone knew that based on the time, Walkway was most likely about to start.

Sure enough, after some impatient waiting, a new broadcast appeared on the big screen.

[Good morning, players!]

[The 'Walkway' will open in 1 hour.]

[This game's name is 'Wealthy Dynasty,' with the goals of 'Visa Time Reallocation' and 'Community Conflict,' mandatory participation for all players in the New World.]

[Communities can form groups of four to participate in the game at will, with each game involving 12 players from 3 communities.]

[Please prepare yourself, players.]

Then a one-hour countdown appeared on the big screen.

59:59...

59:58...

Seeing this broadcast, many people instead showed expressions of joy.

"Hey? Distribution game! Did I see it wrong?"

Among the game types that have appeared so far, distribution games can be said to be the most friendly to players.

Because both judgment games and filter games have quite high mortality rates, but distribution games do not.

Looking at the situation of 'Blood Poker', except for a very few who bet or were unlucky, almost no one dies in this type of game.

Everyone can earn visa time, merely a matter of earning more or less.

Moreover, many people are also looking forward to, like in 'Blood Poker', having some sort of loophole to earn visa time over two hundred thousand in one go.

That would be a big haul.

The start time of 'Blood Poker' was too early; it was the first game everyone encountered after entering the New World, when nobody had the awareness to look for hidden mechanisms in games, resulting in many missing the opportunity and regretting afterwards.

Now, Walkway has finally shown mercy again, launching a new distribution game.

Jiang He felt a bit doubtful and subconsciously glanced at Wang Yongxin: "Another management game? That's two in a row."

Many people had similar doubts.

Up until now, many have realized that the game's content often directly relates to the Imitator's knowledge system or favored domains.

A typical example is the 'Matchmaking Game'.

It's also normal because when the Imitator designs games, they must rely on their own existing knowledge system to create them. Meanwhile, when entering their own games, they also hold a larger home-field advantage.

The consecutive appearance of two games related to making money and management might imply that the Imitator designing these two games is quite strong in the commercial field?

Wang Yongxin felt the glance of many, inexplicably feeling unjustly accused.

Fu Chen clapped his hands: "Everyone quiet down, the most important thing right now is to conduct the group division."

Everyone nodded in agreement.

Since no specific rules can be discerned from the name, naturally it is entirely unpredictable what the game's content will be.

Instead, the specifics of grouping hold some insights.

According to the rules, the community will be divided into three groups of four, and after entering the game, they will be matched with two other communities' four-member groups to play together.

Therefore, proactively selecting groups and properly configuring the personnel within the group is the most important thing at present.

Li Renshu considered for a moment and said, "If divided into three groups, would it be alright for Lawyer Lin, Brother Wang, and Officer Cao to each lead a group?"

The three nodded: "Sure."

Wang Yongxin first asked, "Can I choose the people myself?"

Li Renshu nodded: "Of course, as long as the counterpart is willing."

But before Wang Yongxin pointed out specific choices, Cai Zhiyuan said, "The group leader can certainly choose people, but I think the three most vulnerable players in the community should choose first.

"Otherwise, if the three who need care the most end up in the same group, there might be situations where even a strong partner can't help in the game.

"After those three finish choosing, then the group leader can pick the remaining two vacancies."

Everyone pondered this a bit and agreed it made sense.

Li Renshu nodded: "Alright, then let the three needing care choose first.

"Dr. Zheng and Luo Wei are new members and still need special care.

"As for the last spot... Jiang He, Qin Yao, either of you can choose first, just don't end up in the same group."

Although the visa times Jiang He and Qin Yao earned in 'Blood Poker' are substantial, everyone knows that this is purely the result of teaming up with Lin Sizhi.

They both got lucky and were not forcibly chosen by Walkway games after 'Blood Poker'.

But considering their level of cleverness, it's still quite worrying.

Cai Zhiyuan looked at Luo Wei: "Luo Wei, since it's your first time entering a game, personally I suggest teaming up with Lawyer Lin would be better.

"Of course, you are free to choose."

Luo Wei didn't think much: "Okay, I choose Lawyer Lin."

This made Wang Yongxin slightly disappointed, as if he could choose three teammates, Luo Wei would certainly be among them.

But since Luo Wei already made a choice, there's no helping it.

Zheng Jie also somewhat wanted to choose Lin Sizhi, especially given the extremely strong sense of security in the 'Matchmaking Game'.

However, since it was stated that the three vulnerable players couldn't be in the same group, he had to choose between Cao Haichuan and Wang Yongxin.

"Then I choose Officer Cao."

Jiang He looked at Wang Yongxin: "Then I can only choose you, Brother Wang."

Wang Yongxin nodded: "Of course, welcome."

For him, although Jiang He is not as favored as Luo Wei, she is still a target worthy of consideration.

Regarding the remaining choices, it was already quite clear.

Wang Yongxin was definitely inclined towards Yang Yuting and Xu Tong;

Fu Chen and Li Renshu ended up with Cao Haichuan;

The remaining Cai Zhiyuan and Qin Yao were naturally with Lin Sizhi.

The results of the grouping, though not particularly perfect, at least satisfied most people.

As the countdown ended, everyone instantly vanished from the hall.

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