God's Imitator

Chapter 205: Fool's Game


"Beep——"

A sharp buzzing sound rang out, and Lin Sizhi realized that he had arrived in a lounge.

The setup of this lounge was somewhat similar to the 'Matchmaking Game', with sofas, coffee tables, a large screen, and a restroom included in the basic configuration.

However, the decorative style was slightly different.

Notably, a red square wooden box was neatly placed on the coffee table.

The box was locked, displaying a 60-minute countdown timer, with the bright red numbers yet to begin ticking.

The lounge had a style somewhat resembling that of a casino, perhaps due to the abundance of oxygen, which made one feel slightly exhilarated.

Similar to the 'Matchmaking Game', there were also two machines in the corner of the room, although their design was different, and their specific purposes were still unclear.

In addition, there was a large wardrobe in the room, and a full-length dressing mirror.

Within the wardrobe hung various animal masks, as well as several different styles of makeup dresses, all male attire.

This was likely determined based on the player's gender.

No other players were seen, clearly each player initially arrived at such a lounge, waiting for the official game to begin.

It was unclear whether the official game would proceed in a one-on-one format like the 'Matchmaking Game', or in another form.

The game rules began to appear on the large screen.

[Good morning, players! Welcome to the 'Fool's Game'.]

[As stated during the game invitation:]

[This game is dedicated to the Fools, welcoming only the 'Wise Fools' and the 'True Wise Ones'.]

[First, please direct your attention to the wardrobe.]

[Inside there are 'Oxygen Masks' and 'Makeup Dresses'.]

[Players are free to choose their preferred 'Oxygen Mask' and 'Makeup Dress', but please note, once selected, changes cannot be made later.]

[Once the game officially starts, all game areas, including the lounge, will remain in a state of low oxygen. Players must wear the oxygen masks at all times during the game, and need to spend chips to replenish oxygen.]

[The oxygen mask will automatically detect brain activity; the more frequent and deeper your thoughts, the faster the oxygen is consumed.]

[The oxygen mask and dresses come with certain disguise functions.]

[Additionally, under no circumstances should players reveal their true names or community numbers during the game, doing so will result in immediate death penalty.]

[Next, please look at the two machines in the lounge.]

[They are the 'Chips Exchange Machine' and the 'Service Counter'.]

[After the game officially starts, each player can obtain 10,000 points worth of chips from the 'Chips Exchange Machine' as 'start-up capital', but will simultaneously take on a debt of 30,000 points.]

[Players can also convert their visa time into chips at a 1:1 ratio via the 'Chips Exchange Machine', but no more than 20,000 points of chips can be exchanged each hour.]

[Please note: If, by the end of the game, a player still carries debt, double the amount of chips owed will be deducted from their visa time.]

[If the remaining visa time is insufficient, the player will face immediate death penalty.]

[The 'Service Counter' has two different functions:]

[Function 1: Purchase Oxygen]

[Players can spend 2,000 points of chips to fully refill their current oxygen, with unlimited purchase limits.]

[Function 2: Query Other Players' Purchase Records]

[Players can spend 1,000 points of chips to check the specific purchase records of a player wearing a certain animal avatar.]

[These records will include all function usage records from the 'Chips Exchange Machine' and the 'Service Station'.]

These can be viewed as the basic rules of the game, summarized as follows:

First, throughout the game, players must maintain their disguise and cannot directly reveal their identity.

But since the game rules do not impose additional restrictions, it's likely players can indirectly confirm identities through 'codewords'.

Second, players are required to spend visa time to purchase chips for the game, and spend chips to replenish oxygen.

Third, if players manage to win chips from the game, after clearing debts, the remaining chips can be exchanged for visa time to take back to the community.

These rules are quite easy to understand.

Lin Sizhi glanced at these animal-themed oxygen masks; their structure was simple, not requiring oxygen tanks like real oxygen masks, clearly another type of Loungue customized item with special effects.

Moreover, the imitator who designed this game, after adopting his advice, also changed the 'actual oxygen consumption' of the oxygen masks to 'oxygen consumption adjusted according to thought frequency and intensity'.

Furthermore, as Lin Sizhi saw earlier in the proposal:

[The oxygen mask will display the current oxygen level and the number of times oxygen has been replenished.]

On the side of the oxygen mask, roughly near the right ear, there was a small screen displaying an oxygen gauge and a number.

The default oxygen gauge was full, and the number was 1.

The number indicated this was the first tank of oxygen, currently fully charged, and upon depletion, chips would be required for replenishment.

Each time oxygen is replenished, the number will change.

The rules continued to appear on the large screen.

[Next, the detailed rules for gameplay will be introduced:]

[The 'Fool's Game' originates from the simple game of everyone knows: Stone-Paper-Scissors.]

[In the game, players might receive two different decks of cards, namely the 'Fool's Card Set' and the 'Wise Man Card Set'.]

[The Fool's Card Set consists of: 3 Fool Cards, 1 Wise Man Card, 1 Thief Card.]

[The Wise Man Card Set consists of: 1 Fool Card, 3 Wise Man Cards, 1 Thief Card.]

[The three cards have a cyclical counter relationship, Wise Man Card > Fool Card > Thief Card > Wise Man Card.]

[The Fool Card can be understood as 'Rock', the Wise Man Card as 'Paper', and the Thief Card as 'Scissors'.]

[If you are a Wise One, you can devise different strategies based on your and your opponent's card set.]

[If you are a Fool, just adopt a generally applicable, cautious strategy for most situations.]

[The total game duration is 3 hours.]

[The first hour serves as a 'Practice Period', conducted in 'dual matches' with a match every 5 minutes, 3 matches followed by a 5-minute break, totaling 9 matches.]

[The following 2 hours are the 'Official Game Period', during which all players enter the same game hall and additional rules are applied.]

Along with the introduction, the physical depiction of the three types of cards also appeared on the large screen.

These representations were indeed simple and easy to grasp, memorable at a glance, and left a lasting impression.

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