'Owl' used these feints to make the opponent most likely choose 'Rock' or 'Paper', and since he played 'Paper' first, he ensured he wouldn't lose.
After that, 'Owl' didn't touch the two cards in front of his chest but continued to draw one of the remaining two cards from his hand for the next round, making the opponent instinctively think it must be a choice between Rock and Scissors.
Whether it's 'Fool's Card Set' that plays Rock first or 'Wise Man Card Set' that plays Paper first, both still have Rock in hand at this time.
So with a bit of thought, they can know playing Rock ensures they won't lose.
But 'Owl' anticipated this, and his second card was once again 'The Wise Man (Paper)', winning two rounds in a row to end the game.
Of course, here 'Owl' actually used the strategy Han Mengying employed before, which is to start the next round of the game as quickly as possible, covertly compressing the opponent's thinking time.
If other players used this strategy, Han Mengying would certainly notice.
But 'Owl' disguised it with 'Random Card', making Han Mengying misjudge from the get-go, thinking he was 'relying on luck' instead of 'relying on strategy', adding to the camouflage.
Han Mengying felt a bit frustrated.
If she could have confirmed earlier that 'Owl' was using 'Wise Man Card Set', she would have adopted a more conservative strategy, even quitting after losing one round.
But 'Owl' used 'Random Card' to thoroughly disguise, making Han Mengying fall for it twice in a short time, making the same mistake as 'Gray Wolf' before who lost to her.
This strategy can be said to be specifically designed to counter experts because it requires two rounds of play to work.
The strategy spirals upwards, returning to the original state after two rounds of play.
Han Mengying lost precisely because she was "overthinking".
If it were those pure novices who 'instinctively imitate the opponent's previous card', or players who also use 'Random Card', they probably wouldn't lose two rounds in a row, and might even have a high chance of winning.
This is a typical 'robbing the wealthy to aid the poor'.
"...Who is this 'Owl'? How could they come up with such a bizarre strategy."
With Han Mengying feeling somewhat dejected, the big screen displayed new footage, continuing to introduce the supplementary game rules for the second phase.
...
'Gray Wolf' He Xiaojun was also in his lounge, preparing to listen to the rules for the second phase.
He counted his chips, and even after spending 2000 chips to replenish oxygen for the first time recently, he still had 9000 chips left, which was good news.
When he started competing with the fourth player, he strictly followed the strategy of 'giving up thinking and playing Random Card'.
Every time he entered the game, he drew completely randomly from the three cards of Rock, Paper, and Scissors to play.
In the second round, if there's still one Rock, Paper, and Scissors card each, he would play another round randomly.
If a tie occurs, the decision depends on the card set. 'Wise Man Card Set' would play another round, 'Fool's Card Set' would stop.
As a result, during the competition with the next six players, he actually earned 5000 chips.
This was actually normal because this game was always a zero-sum game, even if the number of wins and losses was completely balanced, it was a positive gain.
He Xiaojun even got the illusion that after playing Random Card, his luck had improved.
The increase in chips put He Xiaojun's mind at ease, allowing him to continue paying close attention to the new rules for the second phase.
[The total duration of the second phase is 2 hours with no breaks, but players can return to the lounge at any time.]
[Based on the performance in the first phase, players will be divided into 10 'Wise Ones' and 30 'Fools', and every 15 minutes, a set of identity-matched card sets will be refreshed in the lounge.]
[In the game hall, players can freely compete with any other player, with the basic rules of competition being the same as in the first phase.]
[The following new rules will be updated in the second phase:]
[1. Creating Contract Coupons.]
['Wise Players' will have a new function at the service desk: creating Contract Coupons.]
['Wise Players' can propose a certain agreement on the Contract Coupon and gift it to others.]
[If both parties comply with the agreement, after the game is settled and returning to the community, the 'Wise Player' will automatically transfer '1%' of their total visa time to that player.]
[If the player who received the 'Contract Coupon' does not comply with the agreement, the 'Contract Coupon' will automatically become invalid.]
[If the 'Wise Player' who made the 'Contract Coupon' does not comply with the agreement, they will compensate the player who received the 'Contract Coupon' 10,000 minutes of visa time each. If there is insufficient visa time, they will suffer an instant death penalty.]
[Each Wise Player can make up to 100 Contract Coupons, and the contents of all Contract Coupons must be completely consistent.]
[Contract Coupons can be used as chips and placed on the Battle Stage.]
[2. Guess the Number.]
[Upon entering the game hall, a 'Voting Machine' will appear next to each player's lounge door for 'Guess the Number' and 'Identify the Imitator' voting.]
[After the second phase begins, a 'Guess the Number' takes place every 15 minutes for a total of 7 times, lasting a total of 1 hour and 45 minutes.]
[Every time 'Guess the Number' begins, players must go to the 'Voting Machine' to enter any number between '0-100' to respond.]
[Please note: the number may be lowered due to human factors.]
[If you run out of time or answer out of range, the maximum number within the range will be submitted by default.]
[After each 'Guess the Number', the standard answer is announced, and the '5 players with the fewest chips' from the '50% of players with the largest deviation from the standard answer' will be eliminated from participating in the 'Guess the Number' activity.]
[At most, players will be eliminated until only 5 remain.]
[For each additional round of 'Guess the Number', players will incur a debt of 5,000 chips.]
[Players who proactively pay off their debts will also automatically exit 'Guess the Number'.]
[After exiting the 'Guess the Number' activity, players can still receive card sets and compete normally.]
[All chips used by players to repay debts will enter the total prize pool.]
[After 7 rounds of Guess the Number, the remaining 5 players will be exempt from all debts and enter the 'Final Voting Round'.]
[All players can vote, and the player with the most votes will be the ultimate winner of the game, taking all the chips in the total prize pool.]
[The 5 players who enter the 'Final Voting Round' may voluntarily withdraw.]
[The settlement order at the end of the game is: deducting double the visa time to settle debts → settling the total prize pool → settling Contract Coupons → deducting double the visa time to settle debts again → if there is still debt, they will suffer an instant death penalty.]
[If there are Contract Coupons from multiple players, they will be settled in the order of 'total number of Contract Coupons from most to least'.]
[3. Identify the Imitator.]
[The imitator who designed this game is also in the game.]
[Any player can use the 'Voting Machine' at any time to identify another player as the imitator of the game, and the system will automatically verify this.]
[If verification fails and the accused player is not the imitator who designed the game, that player will be deducted 30,000 minutes of visa time, which will be transferred to the imitator.]
[If verification is successful, the system automatically confirms the game's imitator and initiates a vote for all players. If more than 70% agree, the imitator will receive an instant death penalty.]
[At the same time, all players will equally share the current prize pool of 'Guess the Number'.]
[The game of the second phase is about to start, please pay attention to your oxygen reserve, and get ready!]
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