God's Imitator

Chapter 244: Shelter Game


"Beep——"

A sharp buzzing sound resonated. Li Renshu glanced around, discovering that once again it was a very open outdoor setting.

Directly ahead was a small square, crisscrossed with straight lines dividing it into many squares, somewhat resembling a Go board.

Each square was about one meter on each side, with an operable sign, surrounded by light strips that seem capable of displaying different effects, although currently unlit.

These squares were numbered, horizontally from A to I, and vertically from 1 to 9, this made a total of 81 squares, numbered from A1 to I9.

Every nine squares formed a small nine-box grid, and nine such grids constituted a larger nine-box grid.

There was a clear gap between each of the nine-box grids for distinction.

Based on the number of the top-left square of each nine-box grid, these nine-box grids were labeled from 'A1 Nine-Box Grid' to 'G7 Nine-Box Grid'.

A resting area encircled the small square.

Li Renshu looked again at the players around her.

Though the distance between the players was not far, it was still possible to discern obvious community groups.

There were a total of 5 communities in the square, with each community having 5 members, making 25 players in total.

In terms of numbers, this exceeded previous judging or distribution type games, only slightly fewer than the selection type games.

It was still unclear whether there were other fields or other players within the game.

Besides this, Li Renshu noticed a special device on her forearm.

It was a strip-shaped screen strapped to the arm, somewhat similar to wearable devices but longer than a phone.

The screen was on the inside of the forearm, and by raising the hand and looking towards the palm, one could see the specific content displayed on the screen, which was quite discreet.

Additionally, each person's chest bore a special badge showing their community and name, sparing the need to ask each other for names.

The large screen began playing the game rules introduction.

[Good morning players, welcome to the 'Shelter Game'.]

[This game is an 'Elimination Game', the death rate may exceed any game you've encountered before.]

[Please put away excess compassion and use all means necessary to survive.]

[Players can view information or perform various in-game operations, including 'bidding', 'trading', 'voting', etc., through the display screen on their arms.]

[Additionally, the display screen may show some special 'Secret Information'.]

[After seeing this 'Secret Information', players must not disclose it to anyone, or they will face instant death penalties.]

[This game will proceed for a total of 10 rounds, each round lasting 20 minutes.]

[The first 5 rounds are the first stage, themed 'Land Auction'.]

[No sinner's crimes will be announced, nor any death penalties. Each community's main goal is to acquire as much land as possible to prepare for the second stage of the game.]

[The latter 5 rounds are the second stage, themed 'Shelter Construction'.]

[Each round will announce a sinner's crime, and the Inner Court Players might face more than one instant death penalty.]

[The lands acquired by communities in the first stage can be used to build 'shelters', each of which has a certain probability of offsetting an instant death penalty for the player.]

[Regardless of how players offset the instant death penalty, it will only be effective once in this game.]

[Simultaneously, this game has 30 'Audience' members, none of them being 'sinners of this game', they won't face instant death penalties but may lose all visa time, requiring them to purchase shelters to protect their property safety.]

[There will be a 30-minute introduction to detailed rules after entering the second stage.]

[Below is the first stage's detailed rules introduction.]

Hearing this, many players frowned one after another.

As everyone estimated, this game was indeed very dangerous.

The first stage was fine, but once entering the second stage, players could possibly face more than one instant death penalty.

Currently, the square had 81 plots, each capable of building a shelter, and shelters had a certain probability of offsetting instant death penalties for players.

But whether using shelters or 'Immunity Coupons', they could only offset one instant death penalty in this game; if encountering a second instant death penalty, death was certain, even a god couldn't save them.

Besides this, the rules revealed a very crucial piece of information: there were indeed 'Audience' from other communities in this game, but Inner Court Players couldn't see them.

As to whether one would become an Inner Court Player or an Audience, it seemed to depend on whether there was a sinner from this game in the community.

Communities with a sinner, by default, became Inner Court Players, bearing extremely high death risks;

while communities without sinners, by default, became Audience, free from death risks, but possibly losing all visa time.

These players were likely screened in similar manners, all relatively weak members of their communities.

Cao Haichuan pondered: "The number of plots is sufficient."

Li Renshu nodded, she had also noticed this.

There were a total of 81 squares in the square, ideally allowing 81 shelters to be built.

And the total number of players was 25 Inner Court Players plus 30 Audiences.

This number was still quite ample.

Of course, the rules also mentioned that shelters could not 100% offset instant death penalties, rather depending on the probability, so the specific probability remained to be seen.

Everyone continued listening carefully to the detailed rules of the first stage.

Although the first stage wouldn't bring instant death penalties, 'Land Auctions' would be held; the more plots auctioned, the more shelters could be built, naturally gaining an advantage in later games.

[In this game, the only currency players use for 'plot bidding' or 'shelter purchasing' is 'Gold Coins'.]

[Inner Court Players and Audience can both exchange for 'Gold Coins' at the vending machines in the rest area.]

[The first 10 gold coins can be obtained for free.]

[Every subsequent gold coin requires spending '5% of the total visa time when entering the game' to purchase, with a maximum purchase of 20 coins, and a minimum of reducing to the remaining 48 hours of visa time.]

[The gold coins exchanged by players will not distinguish identities, being uniformly converted to visa time at a 'specific average value' and taken back to the community at the end of the game.]

[There are a total of 81 land plots from 'A1' to 'I9' in the game, forming 9 different nine-box grids, each named after the top-left plot, from 'A1 Nine-Box Grid' to 'G7 Nine-Box Grid'.]

[Each nine-box grid will be auctioned as an entire 'Priority Development Area'.]

[Before the official start of the game, each community can select one nine-box grid as its 'Priority Development Area', which cannot be changed after the selection.]

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