After leaving Room 4, Cai Zhiyuan entered a spacious hall.
In the center of the hall, there was a large screen, with eight different doors distributed on either side, each with distinct designs and signs.
The five doors from which the players emerged were labeled with numbers 1 to 5, while the three opposite doors were labeled '4-Person Room', '8-Person Room', and '13-Person Room'.
Next to each of these room doors, there were additional signs with special lighting effects, displaying two rows of small human figures, seemingly indicating the current number of occupants in each room.
In addition, there were five special consoles distributed throughout the hall, each marked with the name of one of the communities, clearly intended for each community to have one.
"Brother Cai!"
Cai Zhiyuan turned towards the voice and indeed saw Zheng Jie walking out from Room 3 nearby.
Additionally, Yang Yuting, Zhou Guifen, and Dai Yifan also emerged from other rooms.
Players from the same community naturally gathered near their community's console.
Different communities kept their distance from each other, creating five small groups in the hall.
Yang Yuting wanted to ask about the others' situations, but didn't have time as the large screen began displaying the rules for the second stage.
[Now introducing the rules for the second stage of the game.]
[The second stage of the game will still be in the form of 'Q&A', with the specifics of questioning and answering identical to the first stage.]
[However, the following rules will be added:]
[1. Room Selection]
[Upon entering the second stage, the 25 players will be divided into '4-Person Room', '8-Person Room', and '13-Person Room' to continue the game.]
[Based on the performance in the first stage, each player has been given a number card from '1~25', with the number indicating the order in which they can choose a room.]
[When the number appears on the large screen, the player holding the corresponding number card can choose any room with 'available space' from the three to enter.]
[2. Room Rules Change]
[1. The second stage will last a total of 60 minutes, with each question's maximum answering time reduced to 5 minutes. Once all answerers in the room have submitted their answers, the correct answer will be announced immediately, ending the answering session early.]
[2. Each player will be completely isolated in a booth, unable to communicate through any conventional means during the period.]
[3. On the screen of answering players, a new feature 'Send Suggestion' will be available.]
[Using this feature, players can send option suggestions to other answerers in the room, available only within 4 minutes after the start of answering.]
[The players sending or receiving suggestions cannot identify each other, but suggestions from different players will be displayed separately.]
[After sending a suggestion, the last option sent as a suggestion will be forcibly submitted as the answer. (Free People are exempt from this rule.)]
[3. Special Identities]
[Players have the possibility of obtaining four different identities: 'Host', 'Free People', 'Questioner', 'Answerer'.]
[The acquisition methods and privileges of the four identities are as follows:]
[1. Host]
[The first player to enter the room will act as the Host until the end of the game.]
[Each community can have a maximum of 1 player as the Host.]
[The Host can set a rule requiring answerers in the room to continuously submit a specific suggestion. However, the rule must be agreed upon by half of the players in the room to be effective.]
[The Host can cancel the rule at any time, but re-establishing a rule requires a new vote.]
[2. Free People]
[Each community can select 2 players from within to become 'Free People', totaling 10 people.]
[The '4-Person Room' can have a maximum of '1' Free Person, the '8-Person Room' a maximum of '3' Free People, and the '13-Person Room' a maximum of '6' Free People.]
[If a Free Person becomes the Host or enters a room after the limit of Free People has been reached, they will 'automatically lose their Free People identity'.]
['Free People' are not subjected to the room rules set by the Host.]
[When a 'Free Person' is punished by the 'Majority Faction', the punishment is borne by the Questioner and becomes the Imitator's gain. However, this effect can only occur up to 15 times in each room.]
[The answer of a 'Free Person' does not affect the determination of the 'All Unanimous' reward for other answerers, but when their answers are unanimous, they can receive the 'All Unanimous' reward.]
[When a 'Free Person' gains less than 30,000 minutes of visa time in a room, an additional 60,000 minutes will be deducted and transferred to the community with the highest earnings at the end of the game.]
[3. Questioner]
[Players will take turns being the Questioner in the order of 'entering the room from last to first', with each player proposing one question at a time, and previously posed questions cannot be repeated. There must be a distinct change and difference between questions.]
[If the Questioner's question does not comply with the rules, they will immediately be penalized with a deduction of 20,000 minutes of visa time, divided equally among the answerers.]
[When the following conditions are met, the 'Questioner' can 'continue' being the Questioner.]
[Condition 1: If the Questioner's gain from the question reaches or exceeds 5,500 minutes of visa time, they can voluntarily choose to 'continue' or give up.]
[Condition 2: If the total gain for the answering players reaches or exceeds 5,500 minutes of visa time, with agreement from half of the players, the Questioner can be forcibly required to 'continue'.]
[In any other situations, a new Questioner will be chosen.]
[4. Answerer]
[Except for the Questioner, all other players in the room will automatically gain the identity of Answerer, which cannot be relinquished.]
[3. Community Contract]
[Two communities can enter into a contract, sharing the gains and losses of the current game and splitting them according to a specific ratio.]
[Each community can only enter into one contract.]
[4. Rewards and Penalties Rules:]
[1. Compared to the first stage, all rewards and penalties related to visa time will be doubled in the second stage.]
[2. In this game, once a player's visa time is fully deducted, the game's same-community players' visa time will be deducted continuously.]
[When the remaining visa time of all players in the same community within the game is reduced to 48 hours, debts will still be recorded and shared equally among the same-community players within the game.]
[Players must settle all debts within 48 hours after returning to the community, or they will face immediate death punishment.]
[3. Any form of pre-agreement to 'ignore the question content and select specific options' is strictly prohibited, and will be considered a violation with a first-time warning and immediate death punishment on the second offense.]
[4. Violence and other violations are strictly prohibited, and violators will face immediate death punishment.]
[In 15 minutes, players will officially start selecting rooms and continue playing until the game concludes.]
[Players have 15 minutes to discuss team strategy, so make good use of your time!]
The rule introduction concluded, and a 15-minute countdown appeared on the large screen.
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