Sinner System

Chapter 379: System Fine-Tuning


"<Command: Stand Up and Raise Your Arms>," I chanted, staring intently.

I triumphantly clenched my fist with a smile as the target got onto its feet and raised its arms, before an alarmed screech rang out as it regained consciousness.

I drew out Desecrator and whipped the blade across, slicing the Monster's head off and putting it out of its misery.

<No doubt about it, it looks like using Command on an unconscious target jolts them awake>

<More importantly, you've confirmed that it works on unconscious targets now, and since they're bound to be disoriented for a brief moment after regaining consciousness, it should work>

Yeah, this is definitely one hell of a game changer, I had no idea it would work at all.

Well, I mean, it's not like I ever had the opportunity to do so, the Monsters I ran into in the Dungeons were always wide awake.

About a week has passed since I added Ira to the ranks of my Apostles of Sin, we've been fleshing out our plans in great detail over the last few days, making sure to be as thorough as possible.

The others were currently off attacking various Monster territories. Acedia and Ira were both by themselves, while the other three were grouped up.

Acedia wasn't too happy about it, he figured being alone would mean a lot more work, but grudgingly as it was, he complied nonetheless.

As for me, I'd hung back by the hideout, and a few minutes ago, I spotted a Roc flying above, the High Level evolved form of Wind Harpies.

I shot it down by blasting its wings, knocked it out and then used Command on it to see if it'd work on an unconscious target.

And sure enough, it did.

Despite the Monster's wings having gotten wrecked by my blasts, it still raised its arms, and then abruptly regained consciousness.

I also tested it out on Acedia a few days ago, I used Lethargy and Slumber to put him to sleep, which was pretty easy since he didn't resist at all...actually, he kinda embraced it instead.

And when I used Command on him, he woke up with a start a second or two after his body began carrying out the effect I'd chanted, and he was pretty grumpy at being woken up like that.

On another note, about three days after I used Subjugate on Ira, Ai finished reconfiguring my Sinner System.

By removing the now-obsolete stat-increasing effects of my Gluttony Skills, she was able to refine and improve some of my other Skills.

She wasn't able to change anything with Command, it's still the same, costs 10 MP per target, has a five minute cooldown per target and the effects last for a maximum of thirty seconds.

My Greed Skills, on the other hand, both got pretty significant improvements. Treasury's capacity has increased from a hundred slots to five hundred, which I definitely needed, I was starting to run out of space in there.

I had multiple items crammed into almost every slot, but that isn't a concern anymore, there's more than enough room in there now.

As for Appraisal, it used to cost 5 MP to activate, which wasn't a lot even back when I was a lot weaker, and now it costs just 1 MP, which is basically nothing with the amount of Mana I possess at this point.

As for my Lust Skills, the range of Aphrodisia has increased from fifteen meters to twenty-five meters, though the five minute cooldown and 20 MP activation cost are still the same. Arouse is still the same, though, Ai wasn't able to make any changes to it.

Moving on to my Sloth Skills, Lethargy's cooldown has been halved, from thirty minutes to fifteen, same with Slumber, from a one hour cooldown to half an hour. The activation costs are still the same, 15 MP for the former and 25 MP for the latter.

Next, my Wrath Skills. Both the time limit and cooldown of Enrage has been greatly refined, I can stay in that form for fifteen minutes instead of ten now, and the cooldown has been halved from an hour to half an hour.

As for Obliterate, the cooldowns are completely gone now. Honestly, that hardly makes a difference...the Rage Meter appears so rarely that the cooldown was kinda redundant.

It used to have a cooldown of one minute per percentage...in other words, if I fired Obliterate with the Rage Meter at ten percent, it'd take ten minutes before I could use it again, even if I did feel any rage.

So, yeah, that cooldown isn't a thing anymore, but more importantly...I can now use Obliterate while Enrage is active.

And while using Enrage, my Rage Meter is constantly at a hundred percent, and replenishes instantly whenever I fire it.

I can choose how much to fire too, I don't have to fire out the entire hundred percent in one go.

However, using Obliterate while Enrage is active shrinks the time limit, one second per percentage used. In other words, if I fire out Obliterate at, say, twenty percent, I'll instantly lose twenty seconds of my time limit.

So, the five minute increase to my time limit with Enrage is invaluable, those extra three hundred seconds mean that I could potentially fire off three full-powered beams of Obliterate and still have ten minutes left in Enrage.

And finally, my Envy Skills. Nothing changed with Steal, but that's fine. It might be the Skill I've used the least number of times, I honestly forget I even have it sometimes.

As for Spite, the only change is that the cooldown has reduced from thirty minutes to fifteen minutes.

Oh, and no changes were made to the passive effects of each of my Classes of Sin, Ai wasn't able to affect those.

Same goes for the other abilities I've developed and acquired, like Mana Pulse and Descent.

Since those abilities aren't a part of the Sinner System, Ai doesn't have any real control over them, so yeah.

I'm definitely not complaining though, some of these changes are certain to make a massive difference.

On another note, I wonder how the others are doing? They've probably begun their attacks by now. Hope it's going smoothly out there...

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