Guild Wars

Chapter 1356: Update 4's Details - End


Chapter 1356: Update 4's Details - End

「Abyss Eternal - Semi-Eternal Class

Skills: Omitted.

Starting Stats: Str 200, Dex 200, End 200, Int 200, Spr 200, Cha 200, Lck 200

Exp gain rate: 1%

Rank up difficulty: Clear the Grey Rot Crisis of the Divine Realm.

Class weapons: All

Class skills: Any Draconic, Demonic, Devilish, Angelic and Eternal.」

「Celestial Eternal - Semi-Eternal Class

Skills: Omitted.

Starting Stats: Str 200, Dex 200, End 200, Int 200, Spr 200, Cha 200, Lck 200

Exp gain rate: 1%

Rank up difficulty: Clear the Grey Rot Crisis of the Divine Realm.

Class weapons: All

Class skills: Any Light, Divine, Abyssal, Creation and Eternal.」

「Primordial Eternal - Semi-Eternal Class

Skills: Omitted.

Starting Stats: Str 200, Dex 200, End 200, Int 200, Spr 200, Cha 200, Lck 200

Exp gain rate: 1%

Rank up difficulty: Clear the Grey Rot Crisis of the Divine Realm.

Class weapons: All

Class skills: Any Power/Strength, Regeneration/Defense, Summoning, Elemental and Eternal.」

Draco couldn't help but raise an eyebrow, feeling that the AI's generosity had broken through a certain threshold. This young miss who was usually stingy about granting experience, rather willing to create endless monsters than raise the exp gained, had finally done a huge increment.

From their previous 0.001% to 1% was a huge increase.

However, it meant little since they were Rank locked by the AI more than 10 years ago in Boundless' time. If they wanted to level up, they did not need to head to the Eternal World, just had to clear the Grey Rot.

This task was neither easy nor hard, but it depended on the plans of the Evil Trio.

On this note, Draco agreed with Lucifer that it was better to let the core members and the players deal with it slowly. He had bigger things on his plate and his class Rank actually mattered little as he was on the verge of becoming a genuine Origin God.

Before being dragged out to handle the World Council, he had reached 97.1% of the way to Level 3 of Refinement, which was the Semi-Origin stage!

After that, he could climb up and break through the barrier that withheld Norma, becoming an Origin God of a new Law!

But his enthusiasm cooled because he had to make many preparations beforehand. Not for any reason but the fact that a group of hoodlums were 'spawn camping' the entry point into the core plane where the Origin Gods resided and the core endgame content was hidden.

Even if Draco decided not to head there and hide in the main plane, they would just come down to catch him. Just like with the Divine Realm, nothing actually stopped Origin Gods from entering the main plane, it was just that they did not want to.

After the increased exp gain rate was tier 4 realism.

This one did not need a long explanation. Tier 1 added bodily needs (sleep, hunger), Tier 2 added emotional needs and skill backlash, Tier 3 added friendly fire and combat realism while Tier 4…

Tier 4 added something that shook the hearts of all players, which was aging.

All this time, players were called Immortal Adventurers for two reasons. One was that they were unkillable, able to resurrect infinitely - with penalties - after death and did not perish due to the dissipation of their natural lifespan.

But now, Tier 4 realism removed that, synchronizing the bodily decay of players with their real bodies. This meant that if your natural death date was at 94 years and you entered Boundless at age 20, your real life remaining lifespan of 74 years would be added onto your character, but magnified by four times.

This was due to the time dilation obviously, so 74 years in reality meant 296 years of natural life.

Note that it doesn't matter how much your game character grows, your lifespan is limited by your real body. No matter how your game character grows, if your real body dies, then what's the point?

And no, even though the AI could upload people's consciousness into its servers and let them live in their game character permanently, it wouldn't do that because that was not its goal.

So if you want to live longer, both in reality and Boundless, develop your real body using the tools Boundless World has made for you.

Another new feature of the new update was surprisingly Continental Fusion. This came in tandem with the Realm Wars mechanic, allowing players who owned territories that either formed a majority on, or entirely owned, a continent to fuse two or more such landmasses to form a hegemonic behemoth.

With this feature came the ranking system for continents, with them being given seven ranks, just like the settlement ranking system.

They were the Tier 0 Islet which were tiny, often uninhabited landmasses, barely large enough for a small camp. The few that existed usually had some hidden treasures, secret quests, or low-tier events.

There were Tier 1 Islands which were modest standalone landmasses, often used as special properties for the rich in the main plane, just like reality. Those not used for luxury or some secretive purpose were mostly occupied by special dungeons or resource deposits.

There were the Tier 2 Archipelagos that were essentially a cluster of connected or nearby islands treated as a singular territory. They were already basically mini continents and were able to host various city-states and a single kingdom at best, qualified to be a starter zone for unambitious players.

After that were Tier 3 Peninsulas, basically a sizable landmass close to a larger continent-like landmass, but geographically distinct and usually reliant on marine ventures to establish their economy. Vareas Peninsula that the first Sea Route had been linked to was of this tier.

Then there were Tier 4 Regions, which were fully formed continents in the way anyone thought of them. They could house countless kingdoms and empires, and were completely self-sufficient with countless wildlife, resources and space for those within to develop. Shinoka continent was of this tier.

Next up were the expansive Tier 5 Subcontinents, which were like the difference between a city state and a kingdom. These continents were the protagonists of the main plane, usually where all the biggest factions were located. Our very own Cario Continent was part of this tier.

Finally, there were the Tier 6 Supercontinents, which were basically worlds on their own on the main plane. Their size, strength and richness were off the charts, but that came in proportion to the strength of the beings that lived there.

Of them, the continent that the Ancestral Dragon City was a supercontinent that was exclusively developed by the dragons for their city, while others were those like Primordial Continent and Jinpo, belonging to the Wild Race and the Pandaren who were 9th and 7th place in the State of Being Rankings respectively.

These were all places Vita Divine Empire had not conquered yet and could not conquer without the help of True Gods and above, as no Rank 7 person, even a Titled God, had the power to contend with the natives there.

There was also an unnamed supercontinent near the edge of the main plane where Draco's avatar had almost been killed despite possessing a portion of his 100% unlocked Eternal bloodline, forcing young Rila to forcefully shatter her seal and take him to escape even though she had Origin God level power.

It was because of this that Rila had to leave early, and it was also this, along with his beating in the void, that made him decide to sit down and focus on increasing his power before gallivanting about, because he was no longer 'overpowered' enough to walk sideways wherever he went.

Now with this, the various continents could slowly consolidate into one Pangaea-like landmass and surpass the level of supercontinents, giving birth to beings that would have talents and abilities greater than current supercontinents.

A hundred years from now, after Draco unified the main plane by merging all worlds and continents, including the Divine World and the Core Plane, it was likely that even a common rat born in a random gutter would have better starting stats than some Dragons of this era.

Truly frightening to think about!

Next was Tradeskill Boosting, a feature that had set Draco apart in the previous timeline. Update 4 in the previous timeline came around after 5 years in Boundless' game time and around that time Draco as well as Eva were still in their honeymoon phase while Shuangtian watched from the side with an ugly expression.

Since Item Projection also came here, Shuangtian eventually got the blood sample and compared, found the truth and launched the fateful plan a few months later, just after Update 5. After that came the dark age of war between the two and it was around this time that Draco took an interest in crafting because he needed to build his own force.

How could Hellscape rise if not with money both in and outside the game? Quitting Darkrow had emptied Draco's painstakingly accumulated wealth due to the contracts he signed to rise to where he was.

The fastest way was to produce goods, and Draco had some talent but he needed a teacher. Thankfully Tradeskill Boosting had been out for a while by then and various player crafters had started to distinguish themselves from the NPCs who dominated still.

Draco then found the rising star Happy Saint and passed some trials to become his Apprentice under the Discipleship System. When Happy Saint eventually realized Draco's talent, he took him on as his one true inheritor and taught Draco everything he knew, becoming one of the people Draco respected most in the world.

This led to them making use of this particular change, which was akin to Technique Boosting from update 1 for the combat players, but now crafters had their turn.

Technique Boosting introduced the Training Hall, which was a building that could be found in any city, from small-tier to high-tier. In these Training Halls, one could pay money to rent differing qualities of rooms to develop a skill.

The Training Hall basically allowed one to create techniques and hone them, as well as test game skills and receive some system assisted combat training.

For Tradeskill Boosting, the Arts Square was added. This was essentially akin to the Training Hall, a place where crafters of all Tradeskills could rent a special room that would simulate the environment of their Tradeskills and allow them to better comprehend new recipes, blueprints and rituals with various assisted features.

The Arts Square, like Training Hall could be built in all Guild Halls and Player Settlements, while free ones would naturally spawn in all NPC territories.

Next was the Resource Stat Quantification at Tier 2. Tier 1 revealed the Mana and Stamina stat, which were calculated using one numerical stats/ability points.

Mana was simply your Intelligence stat after going through the filter of stat boost multiplication while Stamina was the same using Constitution.

Stat Boost Multiplication was…

You know what, no.

Explain it?

I don't think I will.

Next was the Clan System that was enhanced by the AI. This was something that came with Update 6 after the Great Rape stabilized and players had spat out the first batch of devilspawns born through evil unconsensual copulation, bearing the status of 'Half-Immortal Adventurers'.

It introduced three main features. There was the Clan Bloodline Tree, which was like a tech tree where players could invest special resources to unlock special bloodline abilities for the entire clan. It was split into two boards, the General and the Special.

The General Board featured upgrades that were not specific to any clan and were universally available, meaning that every clan could buy the upgrades here for a general power up.

The Special Board featured upgrades that were specific and limited to a clan's special bloodline system. If your patriarch or matriarch was a human, then most of the upgrades would be based on the human race's abilities, while the bloodlines of their partners also played a role, especially advantageous for matriarchs.

This was to balance the gender-specific biological differences. After all, a male had the advantage in a clan system by being able to have multiple wives, so he could spawn many offspring fast and expand his clan, meanwhile a female, no matter how many husbands, could only get pregnant with her single womb, no matter how many offspring she squeezed within.

As such, the children of the matriarch could inherit everything from her various partners along with herself while the children of the patriarch could only inherit his own bloodline along with the specific mother's bloodline.

Aside from the bloodline tree was the Clan War system.

Sheesh.

Guild Wars, Kingdom Wars, Realm Wars and now Clan Wars. Add in Continent Wars and Pantheon Wars - which were actually a thing - and you could have every layer of the Western Fantasy Realm fighting itself!

Finally, there was the Clan Alliance system, allowing clans to band together and even merge together through intermarriages, gaining the benefits of each other's Clan Bloodline Trees down and then crazily multiplying the effects.

This was a powerful feature but whether it was this timeline or the last, not enough time had passed for it to ferment and develop, allowing players to see how far it could go.

Finally, there was the aforementioned Discipleship System which was quite unique. Whether it was Combat or Tradeskills, players could take mentors to disciples with various benefits for both sides.

For Mentors, one had to be either a minimum of Rank 5 as a combat player or at the Master Rank for Tradeskill crafters. Mentors gained a portion of all experience earned by their disciple, which would not be reduced by Rank difference or exp gain rate, capped at 5% of whatever the disciple earns.

This was crucial as by this point, earning experience was harder than anything and having disciples allowed one to grow even faster.

Meanwhile for disciples, they had to be below Rank 5 or the Master Rank of a Tradeskill and they could gain access to some of their master's skill, chosen by the Disciple. So if your master had a Divine Class and you were mere common class trash, you could literally spam skills way above your paygrade to mass farm monsters.

Not to mention, you could also gain 50% of your master's stats directly added onto yours right away!

How broken!

Disciple greets Master!!

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