In this world, Magical Enclaves are space pockets created by Spirits.
1. Enclaves
These are fully encircled and constitute a space of their own. They are independent and do not require a link to any external land. They are protected by Spirits and exist as fully separate zones.
2. Semi-Enclaves
These are less protected than full Enclaves. They must be linked to actual lands or to Enclaves. Unlike Enclaves, they cannot exist on their own. They are only partially connected to the land. Semi-Enclaves can link easily to new locations.
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3. Half-Enclaves
These are partially open and much more accessible. Their exit part is usually very large, unlike the small exit zones of Enclaves and Semi-Enclaves.
Half-Enclaves are fully integrated within the space and land they are created in, unlike Enclaves and even Semi-Enclaves, which are only partially linked to land.
4. Hirf-Enclaves
These are much more open than the others and have minimal protections. They are mostly distorted space, a kind of open space pocket.
Hirf-Enclaves are created within lands to protect them from easy invasion.
They are also used to make small spaces contain larger areas, without adding distance for those living outside.
This makes them perfect in cities or certain countryside areas.
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