Although their Technique Spirits and Magic Power were forbidden, Ash and the others cooperated with each other, aided by their collection, and naturally cleared out this group of Soul Hounds with ease.
After the Soul Hounds died, they turned into a pool of light blue halos, and once all the Soul Hounds were dead, these light halos gathered into three light spheres of different sizes. No need for words, the Mages could immediately tell what they represented—
The fuzzy light sphere on the left is the Miracle "Restore Soul," which is to replenish the soul energy the Mages consumed. Its size is the smallest, indicating the next level's difficulty is simple;
The middle light sphere is the Two-winged Technique Spirit 'Initial Soul,' meaning if the Mage chooses this light sphere, their 'Initial Soul' Technique Spirit will directly advance to Two-winged. Its size is medium, indicating the next level's difficulty is average;
The dazzling light sphere on the right represents a certain amount of soul faction realm experience. Its size is the largest, indicating the next level's difficulty is hard!
Ash and the others immediately realized that the style of this inheritance is a blatant survival of the fittest. Among these three options, undoubtedly, the soul experience is the most valuable, but the risk is also the greatest; if you want to choose the lowest risk option, then you can only restore the soul, which is equivalent to no gain.
Moreover, it's obvious that the next level will be more difficult than the previous one, and merely restoring the soul without any combat power enhancement is nothing but a dead end.
However, Ash and the others were still in good condition, so after a brief moment of thought, he looked at the middle and right, saying, "Weiser, you take the reward on the right."
Weiser was a bit surprised: "Me?"
"After all, you're a genius proficient in over twenty schools of magic, more likely to enter the soul faction." Ash glanced at the Sword Maiden and the Witch for their opinions, and the latter had no objections, saying, "Resources should be allocated to the most suitable person."
Weiser said no more, went to touch the light sphere on the right, and the moment she touched it, the other two light spheres disappeared instantly, then eight gigantic, menacing Harpies emerged all around the hall, fiercely attacking, accompanied by the howling wind and sharp talons like blades!
Ash and the others hurriedly engaged in battle. At this point, Weiser had controlled one of the Harpies and suddenly said, "I see, no wonder the Ghost inheritance allows us to team up."
"What?"
"Sixteen Soul Hounds, eight Harpies, this is definitely not the normal configuration of an inheritance trial, the number of enemies probably increases with our numbers, but the reward upon passing is only one. That is to say, if Mages want to team up to overcome the trial, the consumption won't decrease much, but only one person will get the reward."
Ash and the others immediately understood—the Ghost inheritance doesn't care whether they are a team of four Mages or a hundred Mages, the trial difficulty is proportional to the number of people, and no matter how many people pass the trial, only one person will get the reward.
Diya was a little puzzled: "But designing the inheritance this way should encourage individual trials, if so, why not forcibly separate us? He should be capable of that, right?"
Since here even the Technique Spirit and Magic Power can be blocked, separating them is definitely not a problem.
"The specific reason might be unknown, but we can speculate a bit." Weiser said: "From his title 'Ghost Prophet' one can tell he is a Mage skilled in both prophecy and soul magic. Compared to direct combat, he might be better at calculating cooperation... perhaps he believes that being able to organize Mages to jointly pass trials under adverse conditions is what he requires of his inheritor."
During the conversation, they had already dealt with the Harpies, but the cost was that their figures had become much more transparent—without replenishing their soul energy, the Initial Soul Technique Spirit was constantly depleted, even though they had only been inside the Void Realm for less than an hour, their soul energy was already half gone.
Three new light spheres appeared again, namely "Restore Soul," "Ghost Manual," and "Leave"!
Yes, "Leave" is also a reward! Ash and the others inside the Ghost inheritance had no way to return to reality!
"This Ghost Prophet, is likely an Evil Mage." Sonia suddenly said.
Ash and Weiser nodded silently, while Diya was somewhat curious: "Why? Shouldn't he be a good Mage since he left an inheritance?"
"If it were an inheritance left by a benevolent Mage, it shouldn't endanger the Mage's life. Even if the Mage doesn't pass the trial, at most there would be some loss." Sonia explained: "But with this Ghost inheritance, unless choosing 'Leave' as a reward, dying inside the trial might leave no way to return to reality, being devoured alive by monsters until the soul is consumed! Indifference to life is a common trait of Evil Mages."
"The timid stop because of this, the reckless die because of this, only Mages who excel in wisdom, courage, and capability have the qualification to pass through all the trials and inherit his legacy!"
Ash said: "In contrast, although the Drama Poet is a bit whimsical, the inheritance he left indeed only provides assistance to his successors."
Compared to the Ghost Prophet, the Drama Poet's inheritance appears much more humane. No matter which Drama Poet's inheritance, Mages always have a choice—whether to have it, which one to have, and how to have it, the autonomy is always in the Mage's hands. The Drama Poet is like a playful big brother; though Mages might be left in tears and laughter, they won't fear him.
But as soon as the Ghost Prophet arrived, he sealed their Technique Spirit and Magic Power, using the threat of death to select qualified talents, like the mastermind behind a deathgame. Just from the design of the legacy, one could see the difference in humanity between these two high-ranking mages.
Diya immediately became nervous: "Then should we leave quickly?"
Among the four of them, the Witch sisters were probably the most timid—not only did they fear death for Ash's sake, but more importantly, she was certain that as long as she followed the rules, it was only a matter of time before she ascended to Legendary. More important was that even if she remained in the Holy Domain all her life, it wouldn't matter, since she was still the Empress of the Kingdom of Gospel!
"No." Ash pointed to the "Ghost Manual": "I bet you all want to choose that, right?"
Sonia and Weiser immediately nodded—if they guessed correctly, this might be the Mage's Handbook of the Demigod Angel!
Even if they learned nothing, just glimpsing the secrets and gossip of the Demigod Mage would be worth it!
However, everyone was somewhat doubtful, after all, could a mage's handbook belonging to such an existence as the Demigod Angel really be acquired so easily? Could it be a knock-off?
After Ash chose this reward, they immediately entered the third trial. To their surprise, eight Fish-Slicing Dragons appeared, and the Sword Maiden, the Witches, and Ash all got excited, smiling as they engaged the Fish-Slicing Dragons.
After dealing with these Fish-Slicing Dragons, instead of looking at the new rewards, they all watched the "Ghost Manual" together. As expected, it was indeed not the real mage's handbook, but neither was it a pirated version. It was just... missing the bottom part.
"Ghost Manual"
"I traveled the Path of Origin to the top of Ruby Mountain where I met the legendary Angel. Just as the legends say, the Angel hoped I would devote the first half of my life to Him—in other words, have me write the first half of my Mage's Handbook."
"Perhaps He expected me to write a thrilling account of my first life, but my writing was so dull I could only give a simple summary."
"This is actually my second lifetime. In my previous life, I didn't ascend to the Holy Domain until I was 87, yet I was fortunate to seize the core legacy of the Glass Time Lord. Unfortunately, I was besieged and had to activate the one-time Divine Being 'Second Cycle,' beginning a second life."
"Knowing the future, I fled with all the family's wealth before disaster struck, subsequently acquiring the soul legacy of the 'Soul Walker', the prophecy legacy of the 'Lookout Master', quickly gathering cultivation resources based on previous life's knowledge, and preemptively eliminating any geniuses who might hinder me. Alas, the legacy of the Glass Time Lord could only be inherited once across all timelines, and I ultimately had no connection to the greatest time legacy."
"In the Void Realm Exploration, although many say the 'Path of Origin' has become a lost sound, and future mages can only climb the Void Realm by raising their faction realm, the Path paved by golden fish, Seven-colored Tails, and the Faded Dream no longer exists."
"But I knew there was actually one last group of silver-scaled Fishmen in the Sea of Knowledge. After killing them and condensing the fish scales into the second Silver Wing, I successfully found the golden fish and reached the Time Continent via the Path of Origin."
"The Seven-colored Tail on the Time Continent only has three colors remaining, and the other four are either lost or in the hands of demigods or the Divine Lord. Theoretically, I couldn't gather all Seven-colored Tails to walk the Path of Origin like the ancient mages."
"But I knew the four colors wouldn't vanish, merely disguised in another form and hidden away, and I knew where they were hidden. After successfully gathering all seven colors, I seized the Seven-colored Tail and arrived at the Distant Realm."
"The Faded Dream proved the most challenging. In ancient times, to obtain the Faded Dream, one only needed to acquire the 'Dream Entry' Technique Spirit from the 'Dream Kingdom' and feed it materials like Wind's Wound, Language of Flowers, Snow's Petal Bloom, and Moon Crystal to transform it into the 'Faded Dream' Technique Spirit, thus paving the Path of Origin to Ruby Mountain!"
"But now the 'Dream Kingdom' has become exclusively the Nightmare Angel's, and a Holy Sanctuary Mage cannot enter at all. More crucially, Wind's Wound and Language of Flowers are no longer born, at most a mage can find Snow's Petal Bloom and Moon Crystal, making it impossible to nurture the Faded Dream Technique Spirit."
"However, within the long-standing Four Pillars God Sect, there must be Wind's Wound and Language of Flowers, so I joined the Four Pillars God Sect, devised a way to obtain these two materials, and successfully nurtured the Faded Dream Technique Spirit, paving the Path of Origin to the top of Ruby Mountain."
"This was probably my only chance to stand at the top of the mountain, afterward, I'd have to climb from the bottom again."
"Seeing my arrival, the Angel was somewhat surprised, saying no one had walked the Path of Origin lately. In His time frame, 'lately' probably meant within the last hundred years or so."
"Thus, I wrote this half handbook as a gift for Him upon our meeting."
"To the Angel of Ruby Mountain."
"——Ghost Mage, Dorek Milahorn."
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