Alfheimr Renaissance
Alfheimr Renaissance
SUMMARY
This is a story about a somewhat normal human, on a hike on Hardangervidda in Norway, that end up walking out in Alfheimr instead of Earth. Alfheimr is one of the nine realms of the old Norse religion, home of the light elfs. Its quite a culture shock, and he don't really know the language, culture or religion. The decisions he make have consequences, and some will change Alfheimr.
He decide that if he's ever going to get back to Midgard he have to travel to a bigger town, try to find information, make money and so on. So he's trying to be smart, and pretends to be a mysterious wandering magician. Should be easy to fake right?
... and thats the first decision with gigantic consequences, since he doesn't know that only women do magic. A man doing magic is automatically unmanly. Oops. You can also read this novel here: Read free novels online
Six latest chapters
- Live by the sword die by thunder - day 3 action
- Live by the sword die by thunder - day 2 funeral
- Live by the sword die by thunder - day 2 interrogation
- Live by the sword die by thunder - day 2 rude awakening (part 3)
- Live by the sword die by thunder - day 2 rude awakening (part 2)
- Live by the sword die by thunder - day 2 rude awakening
Chapter list
- Borgarsandr - day 13 King Asjbörn Aeriksson
- Borgarsandr - day 14 The Kings decision
- Borgarsandr - day 14 Kari
- Borgarsandr - day 15 Complications
- Borgarsandr - day 15 Plans
- Borgarsandr - day 16 Pedr and Steel
- Creating something new - day 1 Going home
- Creating something new - day 2 Little Ackerek
- Creating something new - day 3 Big Ackerek
- Creating something new - day 4 MP3s camera and video
- Creating something new - day 5 Window shopping and more
- Creating something new - day 5 The Beach
- Creating something new - day 6 Weapons cane test
- Creating something new - day 7 IUDs & Boomstick
- Creating something new - day 8 The Ship
- Creating something new - day 8 Ciaras Jewel Shipscompass and Sextant
- Creating something new - day 9 Crewelty
- Creating something new - day 9 Aftermath
- Creating something new - day 10 The day after
- Creating something new - day 11 Life as a murderer moves on & Duel Law
- Creating something new - day 12 Asta & Ring Sundial
- Creating something new - day 13 The Academy islands
- Creating something new - day 14 North colors and symbols
- Creating something new - day 15 Skiringsalr - IUDs and shopping
- Creating something new - day 15 Jarl Skiringe's Feast
- Creating something new - day 16 Sundial Farm and crane
- Creating something new - day 18 Back on the islands Boomerang
- Creating something new - day 19 Back in Borgarsandr & Terrance
- Creating something new - day 20 Copper & Windpower
- Creating something new - day 23 Lessons books and Pale Blue dot
- Creating something new - day 27 Windpower and gifts
- Creating something new - day 28 Sailing to Ackerek
- Creating something new - day 29 Ackerek update
- Creating something new - day 30 Lanterns & sundial fashion
- Creating something new - day 31 Kari's thoughs
- Creating something new - day 33 Waterpump & Doors
- Creating something new - day 33 ceramics
- Creating something new - day 36 Carriage
- Creating something new - day 37 Lead-Acid cells and Crane
- Creating something new - day 38 Invitations
- Creating something new - day 39 Fireworks
- Creating something new - day 40 Electric Power & Burning the midnight oil
- Creating something new - day 41 Pyrotechnics and design
- Creating something new - day 42 Pimp my ride & a visitor
- Creating something new - day 42 Jane (part 1)
- Creating something new - day 42 Jane (part 2)
- Creating something new - day 42 Jane (part 3)
- Creating something new - day 42 Jane (part 4)
- Creating something new - day 43 Jane's decision
- Creating something new - day 43 religion rape and slaves